Alex Truelsen on Sun, 22 May 2005 18:21:52 -0500 (CDT)


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Re: [s-d] Re: [s-b] [auto] Wonko votes


On 5/22/05, eugman@xxxxxxxxxxx <eugman@xxxxxxxxxxx> wrote:
> 
> The party line of HIP is as follows:
> Proposal 91/1: The Baron's Story, Chapter Two: Speeders Return (BvS)
> Proposal 96/0: We Recognize All, Capicse Kiddos? (BvS)
> We're for these. The first brings back Speeders, the second brings back
> the much-loved Default Case and thus makes this message legal.
> 
> > Proposal 96/0: We Recognize All, Capicse Kiddos? : For
> > This doesn't break the game because it doesn't permit anything that 
> isn't
> > already permitted. It could be said to "permit" calvinball, inasmuch as 
> anything
> > else that doesn't forbid it is implicitly permitting it; this doesn't 
> change the
> > game at all. Go ahead, slap me with a herring. See if I care.


All right, I slap you with a herring. 

Ok so I ge that it doesn't break the game but I am still unable to grasp the 
> usefulness of this prop.
> 
> Also why do we have people posting the party stance instead of of the 
> members of a party subscribing to the party page to be emailed the new info? 
> Why would I want to know what a differen't party supports?


Well, it would help if there were more than six people in three parties, but 
it's useful for parties to know how other parties are going to act. I was 
envisioning more bargaining between parties, bending their lines 
occasionally to get certain proposals through.

[[BvS]]

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