Alex Truelsen on Sun, 22 May 2005 18:21:52 -0500 (CDT) |
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Re: [s-d] Re: [s-b] [auto] Wonko votes |
On 5/22/05, eugman@xxxxxxxxxxx <eugman@xxxxxxxxxxx> wrote: > > The party line of HIP is as follows: > Proposal 91/1: The Baron's Story, Chapter Two: Speeders Return (BvS) > Proposal 96/0: We Recognize All, Capicse Kiddos? (BvS) > We're for these. The first brings back Speeders, the second brings back > the much-loved Default Case and thus makes this message legal. > > > Proposal 96/0: We Recognize All, Capicse Kiddos? : For > > This doesn't break the game because it doesn't permit anything that > isn't > > already permitted. It could be said to "permit" calvinball, inasmuch as > anything > > else that doesn't forbid it is implicitly permitting it; this doesn't > change the > > game at all. Go ahead, slap me with a herring. See if I care. All right, I slap you with a herring. Ok so I ge that it doesn't break the game but I am still unable to grasp the > usefulness of this prop. > > Also why do we have people posting the party stance instead of of the > members of a party subscribing to the party page to be emailed the new info? > Why would I want to know what a differen't party supports? Well, it would help if there were more than six people in three parties, but it's useful for parties to know how other parties are going to act. I was envisioning more bargaining between parties, bending their lines occasionally to get certain proposals through. [[BvS]] _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss