Alex Truelsen on Wed, 11 May 2005 16:48:48 -0500 (CDT) |
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[s-d] Re: [s-b] [auto] EugeneMeidinger submits p71 |
Wouldn't it be easier to just reword the definition of comment text so that it isn't ignored completely? Just say "comment text has no direct effect on the gamestate" or something like that - so it can indirectly cause changes by being a story prop and giving you Genechips, but otherwise doesn't do anything. [[BvS]] On 5/11/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote: > > EugeneMeidinger has submitted a new proposal, p71. > > --------------------------------- > Proposal 71/0: story props are working now! > A Standard Proposal by EugeneMeidinger > Last modified on nweek 88, nday 3 > > [[Spawn]] > [[Let me know if I'm not making this airtight enough. The idea is it's > like comment text but it isn't completely ignored.]] > > Add to the end of rule 1-2 the following: > > {{In a Game Document, with the exception of this paragraph, text between > each pair of doubled asterisks (that is, text between "**" and "**"), shall > be deemed Extra Text and shall have no effect beyond the rules recognizing > it's existence.}} > --------------------------------- > > This Message was sent automatically by the Wiki. > Please do not reply to the sender of this message, as your replies will be > ignored. Thank you. > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss