Daniel Lepage on Wed, 11 May 2005 16:24:03 -0500 (CDT)


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[s-d] Re: [s-b] [auto] EugeneMeidinger amends p63


OK, time for a grammar nazi campaign run.


On May 11, 2005, at 3.50 PM, automailer@xxxxxxxxxxxxxxx wrote:

EugeneMeidinger has amended p63.

---------------------------------
Proposal 63/1: Cityscape is the young subgame coming again, propsed even!
A Standard Proposal by EugeneMeidinger
Last modified on nweek 88, nday 2

[[Cityscape. Oh wait thats not a word yet. Dang!]]

cit·y·scape
NOUN:
1 An artistic representation, such as a painting or photograph, of a city. 2 A city or section of a city regarded as a scene: "the vast cityscape of lower Manhattan" (New Yorker).

{{
== Cityscape ==
There exists a subgame as defined by the "Cityscape Rulebook"

You need a period at the end of this.

The Ministry of Cities is a Ministry; its Minister may be called the Vice Mayor or VM . The Vice Mayor is responsible for all changes related to Cityscape. If the Vice Mayor is unable to produce or maintain the Cityscape Rulebook then that is the Minister of Change's job.

I would say that that will never happen. The Vice Mayor can *always* maintain the rulebook, and part of being a Minister is figuring out a good way to do this. If the wiki doesn't work for you, then get a Geocities account or email the rules to spoon-notices every two days, or whatever else you can think of.

Create A rulebook named "Cityscape Rulebook".

No need to capitalize the "a".

== Buildings ==

It's customary to start a section like this with "Buildings are Game Objects.", just to be clear.

All buildings are fluid or fixed, open or closed, taxable or tax-exempt and have a value. By default , a buildings is fixed, closed, taxable and have a value of 10. All buildings by default have a zoning of urban and a location of limbo and a district of limbo.

You say "a buildings is fixed, ... , and have a value of 10". That should either be entirely singular, as in "each building is fixed, ..., and has a value of 10" or entirely plural, as in "all buildings are fixed ... and have a value of 10".

If a building is fluid it may be sold, exchanged, demolished, closed or opened by it's owner. If a building is demolished that building is destroyed and the former owner retains ownership of the plot of land the building was on for an nweek. At the end of that nweek ownership reverts to the respective city government unless that player places a building of the aforementioned plot of land.

it's -> its, because "it's" means "it is".

Closed buildings may not be used for any game action unless stated otherwise by the rules with the exception of buying, selling, placing, opening, or renaming.

Any building owned by a player is considered taxable unless stated otherwise. All other buildings are tax-exempt. Tax-exempt buildings cannot be taxed and taxable buildings can. Every tax day the owner of a building pays to the coffer of the city which the building is in, an amount equal to or greater than that buildings value multiplied by that cities tax rate. Payment is made in the form of the city's main currency.

Rather than saying that tax-exempt buildings can't be taxed, etc. you could just say "Every tax day the owner of a *taxable* building pays...". Also, you don't need a comma between "building is in" and "an amount equal to".

It might be easier if you just asserted that all cities use the same currency, since otherwise you'd want the value of buildings to change based on what city they're in (because genechips are more valuable than SP, for example). OTOH, I do like the image of a City using Suck Points as its currency...

All buildings in limbo are considered closed until placed in a city. A building may not be placed in a square that is already occupied by a building or reserved by a city. A building in a city has a location x and y ,where x is the bottom street touching the building and y is the left street touching the building.

In general you don't need the word "considered". A building in limbo really is closed, not just considered closed. Also, after "x and y" the comma and the space should switch places.

All buildings in a city have the name of that city as the district.

Saying "the district" implies that there's only one for all buildings; you probably want "... as their district".

If a building may always be referred to as a name by what type of building it is. Buildings without types must be created with a name or are destroyed. If a building is has no name and is renamed it gains a name by which it may be specified. If a building already has a name by which it may be specified and is renamed that name is changed. If a building is to gain a name that name must be unique among all building names.

The first sentence is a hanging clause: "if a building... " then what? Also, this whole paragraph could be reduced to "Each Building has a name, which is initially the name of its type. The owner of a Building may change its name at any time".



All cities a default tax rate of 0 , a default exchange rate of 1 and a default zoning type of urban. Zoning type determines what buildings may be built there.

You should probably specify how zoning determines what may be built there. I assume you mean that a building can't go in a city unless the building's zoning matches the City's zoning, but it could also be interpreted as "a building cannot be built in cities that share its zoning", or something like that.

City's may require ownership of a "city pass" respective to that city and/or ownership of a building in that city if a player wishes to make use of any buildings inside that city.

City's -> Cities because it's a plural, not a possessive.

Add the following rules to Section 2 of the Cityscape rulebook:
{{

== Small houses ==
A small house is a type of building. All small houses initially are fluid, taxable, open and have a value of 10. All small houses have a zoning of rural and urban. After buying a small house and once every nweek a player may rename it as long as the name contains the word house.

The last sentence would be easier to read as "Small Houses may only be renamed once per nweek, and only to names that contain the word 'house'."

The owner of a store may list exchangeable Game Objects e owns which e wishes to sell. E must also list the price for those Game Objects. The price may be in a combination of currency and exchangeable Game Objects . If a player wishes to buy an item listed, and buyer has what is listed as the price then the Game Objects for sale and the Game Objects listed as price are exchanged between the two players or between the player and city coffer.

There's an extra space between "exchangeable Game Objects" and the period after it.



[[ The default tax rates and exchange rates can be ignored because they have no effect.]]

The Default tax day is the 1st nday of every nweek evenly divisi0ble by 10. Every tax day the owners of the taxable buildings in that city must each pay that city in that city's currency the value of the building [[technically the value times exchange rate according to the other rules]] times the city's tax rate rounded up [[the total not the tax rate]] or the city will take ownership or "repossess" that building.

Since you describe how taxes work here, you really don't need to specify it earlier in the prop as well. The specification here is clearer and more detailed, so I'd keep it and remove the other one. Redundancy is bad because if we decide to change the way taxes work it's likely that somebody will prop to change one but forget the other, and Havoc will Ensue.

VVVV---you've got an extra space here (I hope this lines up right)
If a city repossesses a building because the former owner did not pay eir taxes, an auction is held. The Bidding starts at 2 X. Any player may bid as long as e has enough X to match and his bid is higher than the current highest bid. If there is no highest bidder after the ending of two checking periods, which is every four days after the auction starts, then the building becomes a city owned building. If a player no longer has enough X to match eir bid then eir bid is retracted. If a player's bids are retracted three or more time e is ineligible to bid further. If at the end of a checking period the highest bid has not changed since the end of the previous checking period then the highest bidder gains ownership of the building and the amount of X e bid is transfered to that city's coffer. X in this paragraph being whatever the city's main currency is.

The last sentence is a fragment; just say X *is* the currency, not X being the currency.

Otherwise, looks good.

I'm still extremely wary of adding too many subgames at once, though.

--
Wonko

What happens if a big asteroid hits Earth ? Judging from realistic simulations involving a sledge hammer and a common laboratory frog, we can assume it will be pretty bad.
     -Dave Barry (1947 - )

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