| eugman on Wed, 11 May 2005 15:44:19 -0500 (CDT) |
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| Re: [s-d] Re: [auto] EugeneMeidinger submits p71 |
Thanks. I knew it's be better the way you mentioned but wasn't sure how to consolidate the two types.
> automailer@xxxxxxxxxxxxxxx writes:
> > EugeneMeidinger has submitted a new proposal, p71.
> >
> > ---------------------------------
> > Proposal 71/0: story props are working now!
> > A Standard Proposal by EugeneMeidinger
> > Last modified on nweek 88, nday 3
> >
> > [[Spawn]]
> > [[Let me know if I'm not making this airtight enough. The idea is
> > it's like comment text but it isn't completely ignored.]]
>
> Well, you could probably just only have one kind of text, but allow
> things to look at comment text if it's explicitly mentioned.
>
> > Add to the end of rule 1-2 the following:
> >> {{In a Game Document, with the exception of this paragraph, text
> > between each pair of doubled asterisks (that is, text between "**"
> > and "**"), shall be deemed Extra Text and shall have no effect
> > beyond the rules recognizing it's existence.}}
>
> Only use "it's" if you could replace it with "it is". Possessive its
> has no apostrophe. It's one of the few rules in English that doesn't
> have exceptions.
>
> --
> Peter C.
> "There is something fascinating about science. One gets such wholesale
> returns of conjecture out of such a trifling investment of fact."
> -- Mark Twain
>
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