Baron von Skippy on 14 Jul 2003 04:09:00 -0000

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Re: [spoon-discuss] Where do we go from here?

>>>I'm still thinking learning curve, or time put into
>>>complexity.  Granted, the game doesn't have to
>>>resemble reality in any way, but...suppose one did the
>>>equivalent of a laboratory thing, with experiments and
>>>notes and all, and took a week or a month or whatever
>>>to accomplish a specific effect.  Is it that realistic
>>>that someone could see it done and be able to do it
>>-I think this should be determined on a case-by-case basis. In general, it
>>takes a while after someone invents something new for other people to
>>figure out what they did, yes, but as far as Aes Sedai work, those books
>>have always made it sound like if you see it done, you can do it yourself.
>>Now, this offers a nice way around that: If I'm across the Grid from you,
>>I probably can't see the flows you weave as you fling things at someone
>>else, but they can. Perhaps if someone is in Radar (or similar) range of
>>you, you learn it automatically, but otherwise you have to puzzle it out
>>on your own. Of course, that's far, far too complicated to keep track of.
>>Maybe we should go in the other direction; instead of penalizing players
>>who didn't come up with it, just reward the one who did, whether that be
>>in points or increased skill. I like that idea better - for each new spell
>>you invent, for example, you get more points in the fields you used or a
>>better chance of not blasting yourself to bits next time you try to tie
>>your shoes with magic. Or for the building field, for each new invention
>>you get a better chance to understand more complex objects or use new
>>tools, etc.-
>Well, then, shall we use stats that start at zero and can be improved over time, which give us varying percentage chances of doing of them being puzzling out effects we observe?
>Newbies would be at a disadvantage, though we could potentially solve that by letting them get limited-use stat boosters, which they can use while they gain experience...or, for that matter, sell...
-Or experienced players could train them in exchange for their stats going up a little as well. It would be a huge boon for the newbies and a small one for the oldies, but would take very little effort for the teacher, so it's worth it overall.-

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