Daniel Lepage on 13 Jun 2003 02:41:00 -0000


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Re: [spoon-discuss] Proposals



On Wednesday, June 11, 2003, at 09:51  PM, David E. Smith wrote:

On Wed, 11 Jun 2003, Daniel Lepage wrote:

Okay, I'm gonna submit this as a protoproposal right now.

I won't hold you responsible for the obvious omissions, like the fact that
the rule changes aren't labeled, etc.

Yeah, I haven't had time to go through and figure out what needs to be replaced with what. I'm just trying to get some feedback on the system.

What sort of entities are you envisioning as Unlimited Proposing Entities?
Limited PEs makes some sense. I'm not sure I like the idea of anyone or
anything having literally unlimited bandwidth. :-)

Certainly no Outsider would have Unlimited proposal power... but things like Gremlins, which propose only as the rules dictate, would probably be Unlimited. That way we wouldn't have to say, "when X occurs, the Scoring Gremlin is awarded four Chits of Bandwidth and then issues the following proposals".

I'm also not sold on the virtue of trying to turn bandwidth into a game
object (Bandwidth Chits, in this case). Someone could decide that they
must be trade-able objects, and someone WILL find a way to exploit this --
maybe they'll stash them Elsewhere via the internomic-trade rule, then
bring them back later on. Trying to make bandwidth tangible is bound to
cause problems, IMO.

Well, a lot of the bandwidth exchanging between, say, players and societies would be much easier if it came in discrete chunks.

Also, I foresee the creation of other uses for bandwidth... say, a factory powered by bandwidth... that would cut down on the number of proposals being made, too.

It also doesn't look like Unauthored Props are handled, but again, it's a
draft, so I'll forgive this. (Or maybe I just overlooked it; I was
skimming, and only the Bandwidth section really caught my eye.)

I briefly mentioned them; they're basically just props with no cost and no payback.

--
Wonko

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