SkArcher on 13 Jun 2003 09:42:01 -0000 |
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Re: [spoon-discuss] Proposals |
13/06/2003 03:40:17, Daniel Lepage <dplepage@xxxxxxxxxxxx> wrote: > >On Wednesday, June 11, 2003, at 09:51 PM, David E. Smith wrote: >> I'm also not sold on the virtue of trying to turn bandwidth into a game >> object (Bandwidth Chits, in this case). Someone could decide that they >> must be trade-able objects, and someone WILL find a way to exploit >> this -- >> maybe they'll stash them Elsewhere via the internomic-trade rule, then >> bring them back later on. Trying to make bandwidth tangible is bound to >> cause problems, IMO. > >Well, a lot of the bandwidth exchanging between, say, players and >societies would be much easier if it came in discrete chunks. I actually think it would be better if Bandwidth came in discrete chunks - after all, at the moment bandwidth is rather ill-defined - if it was in the form of bandwidth chucks then rules concerning its use and movement would be easier to write. SkArcher _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss