Daniel Lepage on 19 Apr 2003 01:49:01 -0000


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Re: [spoon-discuss] Fwd: RE: [Thermo] Proposals File



On Friday, April 18, 2003, at 09:24  PM, Craig wrote:

say, rules). And you have to destroy and create at the same time; no
destroying and then creating in two props.

Yes, but that means we have something to offer them: storage space.
:)
Things in their game get randomly destroyed if nothing else happens.
So

if

they wanted to safeguard something, they could store it here...where
at
least things aren't destroyed by the same circumstances...

Remember that such destruction will be very rare. One Thing per week. April has seen a lot of activity (over 100 messages already), and in the first week when it was possible, quite a few proposals have already passed. So we don't need a lot of storage space. I am in favor of this because of what I think it offers to both Nomics: The same coolness that InterNomic would have
had if it had succeeded.

What you or we need it for is, IMHO, not important. Many of the most interesting things in many Nomics I've seem came about without any specific goal beyond being interesting; spiffy things like renting Storage Space and whatnot will arise by themselves once the system is place.

BTW, what happens to your storage space if you start importing stuff from us? Of course, in a closed thermodynamic system, energy and matter will neither be created nor destroyed (at least, not for long and not in large amounts...), but if you open the system, well, things can get strange.

Ooh, I like. But - what do they have to offer us? :P

-It begins with a "M" and rhymes with "Oney."-

Right. Forgot for a second there. :P

Remember that Coins will be a valuable comodity. We don't want to lose too many Things. Also remember that it will be rare for new ones to be created. They are primarily going to be something you spend to let your proposals be bigger, at first. Eventually our economy will complexify (I hope) to the
point where we will have something to offer, but for now I think it's
primarily coolness. And, at heart, coolness is the only reason to play
Nomic. Or any other game.

Aptly put.

--
Wonko

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