Glotmorf on 11 Oct 2002 17:30:01 -0000 |
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Re: [spoon-discuss] Refresh Prop again |
On 10/11/02 at 12:13 PM Wonko wrote: >Quoth Glotmorf, > >> On 10/10/02 at 9:34 PM Daniel Lepage wrote: >> >>> Here's the Refresh Prop again. >>> Changes: >>> *added destruction of any loose Resource Units >>> *fixed anything that involved random squares to work with random surface >>> squares >>> *added removal of points of destruction >>> *added provisions for Engravings, Casino, Tower of Babel >>> *added destruction of attributes Cursed, Dead, Toad, Buttplated, etc. >>> *added setting of endzones (bcs they change when the Grid gets wiped) >>> *added Watch going on for 2 wdays afterwards (to give us time to adjust) >>> >>> {{ >>> __Undoing the damage__ >>> >>> >>> [[************************** Part I: Societies >>> ***************************]] >>> >>> Deactivate rule 1075 [[WBE speeder Upgrades; we'll wait on this 'til >WBE is >>> working right]] >>> >>> In rule 578: >>> Append to Section A the text, " No Society may ever convey upon its >members >>> the power to take an action which they could not otherwise do." >> >> Something else: Add to the end of the second paragraph of section C the >> following: "Changes made to a Society's charter in a given nweek go into >> effect at the beginning of the following nweek." > >Okay. > >>> Amend section G in its entirety to be: >>> {{ >>> G. Creating a Society by Player action >>> >>> A Player may, no more than once per nweek, in the first five ndays of an >>> nweek, declare a Society by stating eir intent to do so, along with the >>> Society's Charter. >>> The Charter must include a list of the Society's initial Members. Only >>> Players can be initial Members of a Society created by a Player Action. >>> Entities in the list other than the Player declaring the Society must >state >>> their acceptance of membership into the Society in the same nweek as the >>> declaration, or will be dropped from the list of initial Members. >>> If, at the end of the nweek in which the Society was declared, a >proposal >>> that nweek has barred it from existing, or the Society would have no >>> Members, the Charter is discarded and the Society does not exist. >>> Otherwise, >>> the society is then created. >>> }} >> >> That takes out G.1. There's a reason for G.1. It doesn't allow the >creation >> of a society of unknown/unknowable status if the proposal that does so >screws >> up and leaves something out. Like, you know, whatcha call...last nweek. > >But G.1. doesn't do anything. All it does is give people a method by which >to do something, which they could do anyway. It's entirely redundant, and >doesn't stop people from doing anything. Earlier CFIs have stated that explicit definition of a method is sufficient to implicitly exclude other non-explicitly permitted methods. If 404notfound would cease being not found, we might even get a ruling to that effect. >>> Destroy all societies except: >>> The Upper House >>> M-Tek >>> vSOI >>> WBE >>> OrcTech >>> AS >>> >>> [[************************* Part II: NomiCrack >*************************]] >>> >>> Deactivate Rule 1084 [[NomiCrack]] Destroy all Rocks of NomiCrack >>> >>> [[************************* Part III: The Grid >*************************]] >>> >>> Amend rule 301 to add, in a position of the Admin's choosing >[[Somewhere in >>> section A would probably be best]], the sentence, "Whenever a rule >refers >>> to >>> 'Grid Squares', it shall refer only to Surface Squares unless specified >>> otherwise." >> >> This should not apply to the following: >> R301.A.3 -- All squares, surface or no, have substance and depth. >> R301.E.2.2 -- Tunnelling under a siren should not be that easy. >> >> Things to consider: >> R301.D -- Elbonian throws can only be realistically done at the surface, >> unless one is going to be teleported to the surface for the purpose. >> R301.F.2-* -- Perhaps things can only fall onto surface squares, but >they can >> be taken into tunnels, and thrown, whacked, etc within tunnels. >> R355 -- I personally think throwing should be possible in a tunnel, as >long as >> the target can be reached from the source by a straight line. >> R394 -- Fumbling should get downright interesting. "Football go down the >> hoooooole..." >> R443 -- Punting should probably only be possible at the surface. Or >else the >> punt range would have to be fairly short underground. >> R498 (and others) -- It should probably only be possible to throw things >to >> and from Limbo at the surface. >> R546 -- See R355. >> R550 -- Uses the term "grid space"; other rules use the terms "grid >square", >> "grid location", "square", etc. This will need standardizing. >> >> In short (too late :P), I think fixing the concept of surface squares >may well >> be outside the scope of a single refresh prop. >> >>> Deactivate Rule 1077 [[Mining - we'll fix this by proposal]] >> >> This one I disagree with. I think mining is currently okay. Especially >if >> things dealing with surface squares are taken care of. >> >> Yes, things can be destroyed. Given that we've got bomb gnomes and big >rocks >> falling and other things, if something needs to continue to exist for >the sake >> of game continuance, that thing should have a provision for re-creation, >> reincarnation, replacement, what-have-you. >> >> Strictly speaking, the Football does have such a provision, in the form >of, >> "There exists an entity known as the Football." Since the football rule >has a >> lower number than the mining rule, it could be interpreted that the >Football >> is now resting on the new surface square. > >Bomb Gnomes are quite explicit in what they destroy. Big Rocks can't >destroy >anything save other Rocks - they break if they land on anything. > >The Mining rule is the ONLY rule in the ruleset that simply destroys >*anything* on the target square. Everything else (even the Entropy >Grid-Clearing) specifies exactly what gets destroyed, and only specifies >things with provisions for being destroyed. Still, I think the CYA should be on the objects, whether or not it's on the method of destruction. On the off chance that some other rule that "simply destroys *anything*" gets implemented. >As for the Football being destroyed, I see no reason why it should be on >the >new surface square. If it was destroyed, then it should exist again now, >but >not at any given Grid location. It just sort of exists in general, the way >the Grid exists without having any specific location. Or, if it wasn't >destroyed because a rule says it exists, then it's still right where it >was, >in the old surface square, which is now a vacant square floating above the >Grid. > >Either way, things are confusing. Still, I'd put something on the Football, to the effect that, "If at any time the Football is not on a specific square or in possession of a player on a specific square, or in transit on a specific trajectory, the Football shall be placed on a randomly selected surface square." >>> Amend rule 1069 to replace the word "squares" in the first paragraph >with >>> "Surface Squares" >> >> Replace the phrase "Grid Squares" rather than just the word "Squares". > >Does it say Grid Squares? Yep. >>> Raise each player's Entropy by 2000 [[Triggering an Entropy Apocalypse >to >>> wipe the grid clean]] >>> >>> Destroy all Gnomes, Pinball guns, and Airspeeders. >>> >>> Put all surface squares on the same level. [[That's a really confusing >>> point >>> of the new Grid Rule - it seems to say that every surface square has >>> elevation 0, regardless of whether it's been moved. Personally, I think >>> that >>> change alone could have been a prop by itself, as there are all sorts of >>> confusing things in the ruleset now - like the fact that although we've >>> obliterated the elbonia-squares, along with numerous others, but the >>> surface >>> squares of those surface units still appear to be on the same level as >>> everything else.]] >> >> Not true. It doesn't say that surface squares have elevation 0. It >says they >> have depth 0. Elevation is an absolute, based on the initial level of >surface >> squares in the grid; depth is a relative value, based on distance >downward >> from the surface square. >> >> But, okay, we can officially initialize them. > >Alright. I'm not sure I entirely understand where all this is... It's all in r301. Elevation is defined in the first paragraph. Depth is defined in the first paragraph of A.3. >>> [[*************************** Part VI: Honors >>> ****************************]] >>> >>> Give each player a T-Shirt with the text, "I survived Nweek 24, no >thanks >>> to >>> Wonko, Glotmorf, BvS, Orc, bd, or Wonko May Not Vote". >>> >>> Give Glotmorf one point of Respect, for creating the Deactivation rule >that >>> cut the length of this refresh prop tremendously. >>> >>> Give Glotmorf the title: "Lord of the Bulldozers". >>> Give Orc in a Spacesuit the title: "Lord of the Gnomic Wastings" >>> Give bd the title: "Knight of the Gnomic Wastings" >>> Give Wonko and BvS each the title: "Knight of the Bulldozers" >>> Give Wonko and Glotmorf each the title: "Most Disputed Bastard" [['cos >of >>> WBE]] >> >> Well, Dave said my WBE was the legitimate one, so that makes you most >> disputed. Les'n you're counting that speeder thang...:) But hey, who >am I to >> turn down a title? ("Look, guys! Matching T-shirts!") > >I disagree with that. I guess I'll have to CFI it. Except I thought I >did... You did. But 404notfound is still not found. Glotmorf _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss