Orc In A Spacesuit on 7 Oct 2002 01:54:05 -0000 |
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Re: [spoon-discuss] Catastrophe |
From: Wonko <dplepage@xxxxxxxxxxxx> Quoth Orc In A Spacesuit,> I've been trying to leave how everything is done in the game the same, only > change the terminology, simplify, standarize, and close loopholes in my, uh, > fixes. However, I have an idea that should make things easier in general I> wanted to bounce off you guys first. >> Instead of all the rules about "well, if this happens, this happens" when > something goes wrong, like somebody ends up where a Big Rock is, how about > we just say that when something goes wrong, they have a Catastrophe. This > Catastrophe would be standardized for each class of Physical Objects - for > players, it would entail something like Elbonia under certain conditions, > and others a small point loss and bounce to Limbo. For Gremlins, it's go> into Hiding. For some things, it would be immidiate random replacement> (cause it gets destroyed, and another is automatically created). This could> be tailored to the type of Region (ie Grid) the Object is in, so it'd be > different in the 3D one and the 2D one, if we end up getting 2. > > Any suggestions, comments, questions, rotten tomatoes? I was meaning to write a list of 'default destructors' for various Grid Objects. I've even got some handwritten crud somewhere for a bunch of things. I think that's more or less what your suggesting here; want me to try and find my notes? -- Wonko
Sure. I only have some things saying 'then X has a catastrophe' right now, and much is in my head. Anything you have would help.
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