Wonko on 7 Oct 2002 01:43:03 -0000 |
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Re: [spoon-discuss] Catastrophe |
Quoth Orc In A Spacesuit, > I've been trying to leave how everything is done in the game the same, only > change the terminology, simplify, standarize, and close loopholes in my, uh, > fixes. However, I have an idea that should make things easier in general I > wanted to bounce off you guys first. > > Instead of all the rules about "well, if this happens, this happens" when > something goes wrong, like somebody ends up where a Big Rock is, how about > we just say that when something goes wrong, they have a Catastrophe. This > Catastrophe would be standardized for each class of Physical Objects - for > players, it would entail something like Elbonia under certain conditions, > and others a small point loss and bounce to Limbo. For Gremlins, it's go > into Hiding. For some things, it would be immidiate random replacement > (cause it gets destroyed, and another is automatically created). This could > be tailored to the type of Region (ie Grid) the Object is in, so it'd be > different in the 3D one and the 2D one, if we end up getting 2. > > Any suggestions, comments, questions, rotten tomatoes? I was meaning to write a list of 'default destructors' for various Grid Objects. I've even got some handwritten crud somewhere for a bunch of things. I think that's more or less what your suggesting here; want me to try and find my notes? -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss