Wonko on 7 Oct 2002 01:43:03 -0000


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Re: [spoon-discuss] Catastrophe


Quoth Orc In A Spacesuit,

> I've been trying to leave how everything is done in the game the same, only
> change the terminology, simplify, standarize, and close loopholes in my, uh,
> fixes.  However, I have an idea that should make things easier in general I
> wanted to bounce off you guys first.
> 
> Instead of all the rules about "well, if this happens, this happens" when
> something goes wrong, like somebody ends up where a Big Rock is, how about
> we just say that when something goes wrong, they have a Catastrophe.  This
> Catastrophe would be standardized for each class of Physical Objects - for
> players, it would entail something like Elbonia under certain conditions,
> and others a small point loss and bounce to Limbo.  For Gremlins, it's go
> into Hiding.  For some things, it would be immidiate random replacement
> (cause it gets destroyed, and another is automatically created).  This could
> be tailored to the type of Region (ie Grid) the Object is in, so it'd be
> different in the 3D one and the 2D one, if we end up getting 2.
> 
> Any suggestions, comments, questions, rotten tomatoes?

I was meaning to write a list of 'default destructors' for various Grid
Objects. I've even got some handwritten crud somewhere for a bunch of
things. I think that's more or less what your suggesting here; want me to
try and find my notes?

-- 
Wonko

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