Wonko on 20 Jun 2002 21:25:04 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Mega-Proposal (revision) |
Quoth Dan Waldron, >>>> >>>> So a non-being object such as, say, a mutable rule couldn't change the >>> game >>>> state? >>> >>> This is true. Mutable rules cannot directly change the game state. >>> >>> Mutable rules can ask the Administrator to change the gamestate via rule >>> 25. >>> >>> I know this seems weird, but if you think about it, it makes sense. Just >>> because someone passes a law declaring that the grass is greener on the >>> other side it doesn't mean that the colour will change until someone >>> actually goes out there with a paintbrush. >> >> Um. Isn't there something in the current body of rules that says the >> gamestate is affected when an action is taken, rather than when the >> Administrator recognizes it? >> > > Yup. There are lots of actions to which this applies. Many of them are > player actions, which are changes to the game state made by the player > when eir message reaches the public forum. Others are actions by various > gremlins, gnomes, and other entites, which are usually the result of some > sort of trigger. But the rules themselves don't make these actions, the > other entities do, and they are given permission to do so by the physical > laws. I'm worried about this proposal because it does stuff to r0, the safety net, namely making it a mutable rule. This is problematical - r0 was designed to be a fallback for any disaster; I don't mean to sound like I'm advocating a deathwatch on Dave, but what happens if we suddenly have no admin? R0, in its current form, accounts for this possibility; under your new form, it would not - if Dave disappears, we can all declare a state of emergency, but the gamestate won't be changed until Dave recognizes and implements those changes... -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss