0x44 on Sat, 11 Apr 2009 08:30:53 -0700 (MST)


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Re: [s-b] Proposal: GameBoard


I revise proposal 1903 to conflict with this proposal.

- chris

On Apr 11, 2009, at 9:33, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote:

Since we already have most of the blueprints below but nowhere to play with
them....

I submit the following Proposal, entitled "Just the GameBoard Please":


{

Create a New Rule with the title "The Game Board" consisting of the
following
{
Squares are a type of Game Object which may contain a single Player and at most one Device, excluding any Devices owned by a Player. Squares have
an Attribute Color, which is defined below. Squares have an Attribute
Altitude, which is defined below.

There is an Attribute Color with a Scope of all Squares, Devices, and Agreements, a Range of all hexadecimal colors and undefined, and a default
value of undefined.

There is an Attribute Altitude with a Scope of all Squares, a Range of the integers -5 through 5 inclusive and a default value of 0. Any Square
with an altitude greater-than 3 or less-than negative 3 is said to be
impassible, and cannot be entered by a Player without some Device or
Attribute that permits it. Any Square with an altitude equal to five or negative five is completely impassible and may not be entered by a Player. Any Player Resident in a Square with an altitude lower than zero is said to be Swimming, and eir movement is halved, rounding down. Any Player Resident in a Square with an altitude greater than zero is said to be Climbing, and eir movement is halved, rounding down. A Player who runs out of movement for the nday in a Square with an Altitude lower than zero is Drowning and eir HP attribute is decreased by one for each nday they remain in a Square
with a negative Altitude.

  The Game Board is a Game Object that is a two-dimensional array of
Squares, 20 Squares on a side. As a game action, each Living Player may Travel along the Game Board, by specifying which adjacent Square they are entering. Upon entering the new Square, e ceases to be Resident in the previous Square and becomes Resident of the new Square. Each Living Player may move up to five times per nday, and cannot move while the Clock is Off.
}


Create a Blueprint entitled "A Wall" that reads:
{
 Device: Another Brick Wall
 Power: Build
Effect: Sets the Altitude of a Square adjacent to the Resident Square of the Owner in a Cardinal Direction to 4, if m20 can be subtracted from the
Owner's macks. m20 is subtracted from the Owner's macks.
   Trigger: Game Action by the Owner specifying the Target Square.
 Cost: m50
}

Each Player is Squared upon the Game Board in a Randomly Determined
Square. If a Player would be Squared where another Player is already
Resident, that Player is Squared into another Randomly Determined Square
until e is Squared.
}


Billy Pilgrim
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