Jamie Dallaire on Sat, 11 Apr 2009 07:33:54 -0700 (MST) |
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Re: [s-b] Proposal: GameBoard |
Since we already have most of the blueprints below but nowhere to play with them.... I submit the following Proposal, entitled "Just the GameBoard Please": > > { > > Create a New Rule with the title "The Game Board" consisting of the > following > { > Squares are a type of Game Object which may contain a single Player and > at most one Device, excluding any Devices owned by a Player. Squares have > an Attribute Color, which is defined below. Squares have an Attribute > Altitude, which is defined below. > > There is an Attribute Color with a Scope of all Squares, Devices, and > Agreements, a Range of all hexadecimal colors and undefined, and a default > value of undefined. > > There is an Attribute Altitude with a Scope of all Squares, a Range of > the integers -5 through 5 inclusive and a default value of 0. Any Square > with an altitude greater-than 3 or less-than negative 3 is said to be > impassible, and cannot be entered by a Player without some Device or > Attribute that permits it. Any Square with an altitude equal to five or > negative five is completely impassible and may not be entered by a Player. > Any Player Resident in a Square with an altitude lower than zero is said to > be Swimming, and eir movement is halved, rounding down. Any Player Resident > in a Square with an altitude greater than zero is said to be Climbing, and > eir movement is halved, rounding down. A Player who runs out of movement > for the nday in a Square with an Altitude lower than zero is Drowning and > eir HP attribute is decreased by one for each nday they remain in a Square > with a negative Altitude. > > The Game Board is a Game Object that is a two-dimensional array of > Squares, 20 Squares on a side. As a game action, each Living Player may > Travel along the Game Board, by specifying which adjacent Square they are > entering. Upon entering the new Square, e ceases to be Resident in the > previous Square and becomes Resident of the new Square. Each Living Player > may move up to five times per nday, and cannot move while the Clock is Off. > } Create a Blueprint entitled "A Wall" that reads: { Device: Another Brick Wall Power: Build Effect: Sets the Altitude of a Square adjacent to the Resident Square of the Owner in a Cardinal Direction to 4, if m20 can be subtracted from the Owner's macks. m20 is subtracted from the Owner's macks. Trigger: Game Action by the Owner specifying the Target Square. Cost: m50 } Each Player is Squared upon the Game Board in a Randomly Determined > Square. If a Player would be Squared where another Player is already > Resident, that Player is Squared into another Randomly Determined Square > until e is Squared. > } Billy Pilgrim _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business