Jamie Dallaire on Sat, 11 Apr 2009 07:33:54 -0700 (MST)


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Re: [s-b] Proposal: GameBoard


Since we already have most of the blueprints below but nowhere to play with
them....

I submit the following Proposal, entitled "Just the GameBoard Please":

>
> {
>
>  Create a New Rule with the title "The Game Board" consisting of the
> following
>  {
>    Squares are a type of Game Object which may contain a single Player and
> at most one Device, excluding any Devices owned by a Player. Squares have
> an Attribute Color, which is defined below. Squares have an Attribute
> Altitude, which is defined below.
>
>    There is an Attribute Color with a Scope of all Squares, Devices, and
> Agreements, a Range of all hexadecimal colors and undefined, and a default
> value of undefined.
>
>    There is an Attribute Altitude with a Scope of all Squares, a Range of
> the integers -5 through 5 inclusive and a default value of 0. Any Square
> with an altitude greater-than 3 or less-than negative 3 is said to be
> impassible, and cannot be entered by a Player without some Device or
> Attribute that permits it. Any Square with an altitude equal to five or
> negative five is completely impassible and may not be entered by a Player.
> Any Player Resident in a Square with an altitude lower than zero is said to
> be Swimming, and eir movement is halved, rounding down. Any Player Resident
> in a Square with an altitude greater than zero is said to be Climbing, and
> eir movement is halved, rounding down. A Player who runs out of movement
> for the nday in a Square with an Altitude lower than zero is Drowning and
> eir HP attribute is decreased by one for each nday they remain in a Square
> with a negative Altitude.
>
>    The Game Board is a Game Object that is a two-dimensional array of
> Squares, 20 Squares on a side. As a game action, each Living Player may
> Travel along the Game Board, by specifying which adjacent Square they are
> entering. Upon entering the new Square, e ceases to be Resident in the
> previous Square and becomes Resident of the new Square. Each Living Player
> may move up to five times per nday, and cannot move while the Clock is Off.
>  }


Create a Blueprint entitled "A Wall" that reads:
{
  Device: Another Brick Wall
  Power: Build
    Effect: Sets the Altitude of a Square adjacent to the Resident Square of
the Owner in a Cardinal Direction to 4, if m20 can be subtracted from the
Owner's macks. m20 is subtracted from the Owner's macks.
    Trigger: Game Action by the Owner specifying the Target Square.
  Cost: m50
}

 Each Player is Squared upon the Game Board in a Randomly Determined
> Square. If a Player would be Squared where another Player is already
> Resident, that Player is Squared into another Randomly Determined Square
> until e is Squared.
> }


Billy Pilgrim
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