Jamie Dallaire on Sun, 12 Apr 2009 19:15:10 -0700 (MST) |
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Re: [s-b] Proposal: GameBoard |
Oh so it turns out we're missing the bucket of paint too (which I'll also make single-use, along with Rolling Stone, in this proposal - also fixing the directional omission in Don't Matterhorn), so I revise my "Just the GameBoard Please" Proposal to read: > >> { > > Conflict: Proposal 1903 > >> Create a New Rule with the title "The Game Board" consisting of the >> following >> { >> Squares are a type of Game Object which may contain a single Player and >> at most one Device, excluding any Devices owned by a Player. Squares have >> an Attribute Color, which is defined below. Squares have an Attribute >> Altitude, which is defined below. >> >> There is an Attribute Color with a Scope of all Squares, Devices, and >> Agreements, a Range of all hexadecimal colors and undefined, and a default >> value of undefined. >> >> There is an Attribute Altitude with a Scope of all Squares, a Range of >> the integers -5 through 5 inclusive and a default value of 0. Any Square >> with an altitude greater-than 3 or less-than negative 3 is said to be >> impassible, and cannot be entered by a Player without some Device or >> Attribute that permits it. Any Square with an altitude equal to five or >> negative five is completely impassible and may not be entered by a Player. >> Any Player Resident in a Square with an altitude lower than zero is said >> to >> be Swimming, and eir movement is halved, rounding down. Any Player >> Resident >> in a Square with an altitude greater than zero is said to be Climbing, and >> eir movement is halved, rounding down. A Player who runs out of movement >> for the nday in a Square with an Altitude lower than zero is Drowning and >> eir HP attribute is decreased by one for each nday they remain in a Square >> with a negative Altitude. >> >> The Game Board is a Game Object that is a two-dimensional array of >> Squares, 20 Squares on a side. As a game action, each Living Player may >> Travel along the Game Board, by specifying which adjacent Square they are >> entering. Upon entering the new Square, e ceases to be Resident in the >> previous Square and becomes Resident of the new Square. Each Living Player >> may move up to five times per nday, and cannot move while the Clock is >> Off. >> } > > > Create a non-unique Blueprint entitled "A Wall" that reads: > { > Device: Another Brick Wall > Power: Build > Effect: Sets the Altitude of a Square adjacent to the Resident Square > of the Owner in a Cardinal Direction to 4. m20 is subtracted from the > Owner's macks. > Trigger: Game Action by the Owner, when he possesses at least m20, > specifying the Target Square. > Cost: m50 > } > Create the following non-unique Blueprint entitled "Everyone's Fifteen Minutes": { Device: A Bucket of Paint Power: Paint Effect: Colors the Resident Square and any devices within it the specified Color. The device being used is destroyed. Trigger: Game Action by owner specifying the Color as a hexadecimal RGB color. Cost: m25 } In the Device called "Don't Matterhorn", set the text of the listed Effect to: { Sets the Altitude of the Resident Square of the Owner to 5, dislodges the Owner and moves em three Squares in a specified Cardinal Direction. The Altitude of the Squares surrounding the Resident Square (before Owner was dislodged) is set to 4. Don't Matterhorn is destroyed after this Power is Activated. } and set the text of the listed Trigger to: { Game Action by the Owner, specifying a Cardinal Direction. } In the Device called "Rolling Stone", set the text of the listed Effect to: { A Dead target Player that became Dead on the Owner's current Resident Square gains 10 Hit Points, becoming Alive. Rolling Stone is destroyed after this Power is Activated. } Each Player is Squared upon the Game Board in a Randomly Determined >> Square. If a Player would be Squared where another Player is already >> Resident, that Player is Squared into another Randomly Determined Square >> until e is Squared. >> > In all Blueprints and Devices, capitalize the letter o in the words "owner" and "owner's" and add a period to the end of Trigger texts if none is present. > } > > > Billy Pilgrim > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business