Jamie Dallaire on Sat, 11 Apr 2009 07:34:48 -0700 (MST) |
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Re: [s-b] Proposal: GameBoard |
Oh, and I revise my Proposal below to make it conflict with Proposal 1903 (GameBoard). On Sat, Apr 11, 2009 at 10:33 AM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx>wrote: > Since we already have most of the blueprints below but nowhere to play with > them.... > > I submit the following Proposal, entitled "Just the GameBoard Please": > >> >> { >> >> Create a New Rule with the title "The Game Board" consisting of the >> following >> { >> Squares are a type of Game Object which may contain a single Player and >> at most one Device, excluding any Devices owned by a Player. Squares have >> an Attribute Color, which is defined below. Squares have an Attribute >> Altitude, which is defined below. >> >> There is an Attribute Color with a Scope of all Squares, Devices, and >> Agreements, a Range of all hexadecimal colors and undefined, and a default >> value of undefined. >> >> There is an Attribute Altitude with a Scope of all Squares, a Range of >> the integers -5 through 5 inclusive and a default value of 0. Any Square >> with an altitude greater-than 3 or less-than negative 3 is said to be >> impassible, and cannot be entered by a Player without some Device or >> Attribute that permits it. Any Square with an altitude equal to five or >> negative five is completely impassible and may not be entered by a Player. >> Any Player Resident in a Square with an altitude lower than zero is said >> to >> be Swimming, and eir movement is halved, rounding down. Any Player >> Resident >> in a Square with an altitude greater than zero is said to be Climbing, and >> eir movement is halved, rounding down. A Player who runs out of movement >> for the nday in a Square with an Altitude lower than zero is Drowning and >> eir HP attribute is decreased by one for each nday they remain in a Square >> with a negative Altitude. >> >> The Game Board is a Game Object that is a two-dimensional array of >> Squares, 20 Squares on a side. As a game action, each Living Player may >> Travel along the Game Board, by specifying which adjacent Square they are >> entering. Upon entering the new Square, e ceases to be Resident in the >> previous Square and becomes Resident of the new Square. Each Living Player >> may move up to five times per nday, and cannot move while the Clock is >> Off. >> } > > > Create a Blueprint entitled "A Wall" that reads: > { > Device: Another Brick Wall > Power: Build > Effect: Sets the Altitude of a Square adjacent to the Resident Square > of the Owner in a Cardinal Direction to 4, if m20 can be subtracted from the > Owner's macks. m20 is subtracted from the Owner's macks. > Trigger: Game Action by the Owner specifying the Target Square. > Cost: m50 > } > > Each Player is Squared upon the Game Board in a Randomly Determined >> Square. If a Player would be Squared where another Player is already >> Resident, that Player is Squared into another Randomly Determined Square >> until e is Squared. >> } > > > Billy Pilgrim > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business