Jamie Dallaire on Wed, 23 Jul 2008 22:45:13 -0700 (MST)


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[s-b] Proposal: MinCorps


I submit the following Blue Proposal, entitled "MinCorps":
{
In Rule 4E45 (Ministries), replace the entire text by:
{{

A Ministry is a Game Object that can be assigned to at most one Legal
Entity. It represents the responsibility of that Legal Entity to keep
Players aware of the state of a particular aspect of the game, and may also
represent the power of that Legal Entity to affect the gamestate in ways
specified in the Ministry's definition. If a Ministry's defined powers
conflict with any other part of the Rules, the latter takes precedence.

A Minister may delegate some or all of its Ministry's defined powers to
another Legal Entity or to multiple Legal Entities, as specified by a
Contract to which both the Minister and the Legal Entities in question are
Parties. In all cases, any penalties that the Rules impose for failure to
fulfill any ministerial obligations are incumbent only upon the Minister
itself.

A Ministry that is not assigned to a Legal Entity is Vacant.

The terms "post holder", "pot holster", "post holder designate", and
"Minister" refer to the Legal Entity in possession of a given Ministry. This
can be abbreviated "PHD".

}}

In Rule 4E46 (Assigning Ministries), replace the entire text by:

{{

A Legal Entity may, as a Game Action, assign a Vacant Ministry to itself,
specifying for this Ministry a new Reward Value, which must be less than or
equal to its current Reward.

}}

In Rule 4E47 (Leaving Ministries), replace the entire text by:

{{

A Minister may Resign from its Ministry via Game Action. At that time, the
Ministry becomes Vacant.

A Minister which loses the Active property or ceases to be a Legal Entity
immediately vacates any Ministries it holds upon doing so.

}}

In Rule 4E48 (Usurping Ministries), replace the entire text by:

{{

There exists an attribute Reward with a scope of all Ministries, a range of
all integer amounts of mack between (and including) m1 and m100, and a
default value of m100. At the beginning of each nweek, the Reward for any
Vacant Ministry is set to the default value.

A Minister may, as a Game Action, Revise the Reward Value of its Ministry,
immediately changing it to a value lower than the current Reward.

As a Game Action a Legal Entity with sufficient mack may Usurp a Ministry
that is currently held by a different Legal Entity, proposing for this
Ministry a new Reward Value, which must be less than its current Reward. A
Legal Entity is defined as having sufficient mack to Usurp a Ministry if it
holds at least half that Ministry's (pre-Usurpation) Reward. If, 2 rdays
after a Ministry is Usurped, that Ministry's Reward is still higher than the
Reward proposed by the Usurping Legal Entity, the following events occur (in
order from top to bottom, with each change only if the previous change was
successful):

* Half of the Ministry's Reward is automatically transferred from the
Usurping Legal Entity to the current Minister.

* The Ministry becomes assigned to the Usurping Legal Entity.

* The Ministry's Reward is set to match the proposed Reward.
}}

In Rule 4E49 (Ministry Rewards), replace the text:
{{
25 macks (or 5 macks if the Ministry is a mini-Ministry).
}}
by:
{{
that Ministry's Reward.
}}

}

Billy Pilgrim
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