Jamie Dallaire on Thu, 24 Jul 2008 19:05:25 -0700 (MST)


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Re: [s-b] Proposal: MinCorps


Oopa. I change the Color of this Proposal to Black.

Billy Pilgrim

On Thu, Jul 24, 2008 at 1:45 AM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx>
wrote:

> I submit the following Blue Proposal, entitled "MinCorps":
> {
> In Rule 4E45 (Ministries), replace the entire text by:
> {{
>
> A Ministry is a Game Object that can be assigned to at most one Legal
> Entity. It represents the responsibility of that Legal Entity to keep
> Players aware of the state of a particular aspect of the game, and may also
> represent the power of that Legal Entity to affect the gamestate in ways
> specified in the Ministry's definition. If a Ministry's defined powers
> conflict with any other part of the Rules, the latter takes precedence.
>
> A Minister may delegate some or all of its Ministry's defined powers to
> another Legal Entity or to multiple Legal Entities, as specified by a
> Contract to which both the Minister and the Legal Entities in question are
> Parties. In all cases, any penalties that the Rules impose for failure to
> fulfill any ministerial obligations are incumbent only upon the Minister
> itself.
>
> A Ministry that is not assigned to a Legal Entity is Vacant.
>
> The terms "post holder", "pot holster", "post holder designate", and
> "Minister" refer to the Legal Entity in possession of a given Ministry. This
> can be abbreviated "PHD".
>
> }}
>
> In Rule 4E46 (Assigning Ministries), replace the entire text by:
>
> {{
>
> A Legal Entity may, as a Game Action, assign a Vacant Ministry to itself,
> specifying for this Ministry a new Reward Value, which must be less than or
> equal to its current Reward.
>
> }}
>
> In Rule 4E47 (Leaving Ministries), replace the entire text by:
>
> {{
>
> A Minister may Resign from its Ministry via Game Action. At that time, the
> Ministry becomes Vacant.
>
> A Minister which loses the Active property or ceases to be a Legal Entity
> immediately vacates any Ministries it holds upon doing so.
>
> }}
>
> In Rule 4E48 (Usurping Ministries), replace the entire text by:
>
> {{
>
> There exists an attribute Reward with a scope of all Ministries, a range of
> all integer amounts of mack between (and including) m1 and m100, and a
> default value of m100. At the beginning of each nweek, the Reward for any
> Vacant Ministry is set to the default value.
>
> A Minister may, as a Game Action, Revise the Reward Value of its Ministry,
> immediately changing it to a value lower than the current Reward.
>
> As a Game Action a Legal Entity with sufficient mack may Usurp a Ministry
> that is currently held by a different Legal Entity, proposing for this
> Ministry a new Reward Value, which must be less than its current Reward. A
> Legal Entity is defined as having sufficient mack to Usurp a Ministry if it
> holds at least half that Ministry's (pre-Usurpation) Reward. If, 2 rdays
> after a Ministry is Usurped, that Ministry's Reward is still higher than the
> Reward proposed by the Usurping Legal Entity, the following events occur (in
> order from top to bottom, with each change only if the previous change was
> successful):
>
> * Half of the Ministry's Reward is automatically transferred from the
> Usurping Legal Entity to the current Minister.
>
> * The Ministry becomes assigned to the Usurping Legal Entity.
>
> * The Ministry's Reward is set to match the proposed Reward.
> }}
>
> In Rule 4E49 (Ministry Rewards), replace the text:
> {{
> 25 macks (or 5 macks if the Ministry is a mini-Ministry).
> }}
> by:
> {{
> that Ministry's Reward.
> }}
>
> }
>
> Billy Pilgrim
>
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