Joel Uckelman on Wed, 28 Jul 2010 12:11:21 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [game-lang] Language Syntax |
Thus spake Simon McGregor: > > Oh dear. I love indentation syntax, so I'm a sad puppy. ;-) > > For the non-visually-impaired, indentation syntax makes for > significantly more readable code. There's less visual clutter (e.g. > lines consisting only of parentheses) and you have to work far less to > match up braces and brackets. > > I resent having to wade through someone else's badly indented code; > you can run the code through a code tidier if you can be bothered to > install and compile one, but Python cuts out that process by making > tidy code mandatory. Boo-ya! Of course, if you use a non-visual > interface, it might suck (for you, not for anyone else who has to look > at your code). It's possible to lay your code out badly in Python, but > you have to work at it. > > I'm sure you've heard this all before! Out of interest, and without > really hoping to persuade you otherwise, what do you dislike so much > about it? > The way that Python forces you to layout your code it not always the best for readability; judicious use of whitespace and delimiters, when properly formatted help readability rather than hinder it. -- J. _______________________________________________ game-lang mailing list game-lang@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/game-lang