Richard Walter on Wed, 28 Jul 2010 13:26:51 -0700 (MST) |
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Re: [game-lang] Language Syntax |
--- On Wed, 7/28/10, Simon McGregor <londonien@xxxxxxxxx> wrote: > > I'm personally a fan of Python's indentation syntax > (parentheses in code are usually redundant) As Joel already said, meaningful whitespace is pure, unadulterated evil. >From a pragmatic point-of-view, if we choose a syntax that is close to an existing language, then we ought to use that existing language's syntax consistently & completely. For example, if we end up using something that looks like C, with {}'s for blocks, and ';' as a line separator, etc... then we ought not use ! for anything other than logical negation. (And I'm not advocating that we use C's syntax, this is just an example.) The worst thing is to make something look 90% like X, and the last 10% be different. -Richard _______________________________________________ game-lang mailing list game-lang@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/game-lang