Joel Uckelman on Wed, 28 Jul 2010 11:33:46 -0700 (MST) |
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Re: [game-lang] Language Syntax |
Thus spake Simon McGregor: > If we aren't following GDL's syntax, what might we use? > > I'm personally a fan of Python's indentation syntax (parentheses in > code are usually redundant), and the use of object-oriented syntactic > constructs. I won't be party to the development of any language where whitespace is meaningful. I'd consider using Python if not for that. I'm not joking here. :) -- J. _______________________________________________ game-lang mailing list game-lang@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/game-lang