Joel Uckelman on Sat, 12 Jul 2008 13:22:10 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [eia] what's our status ? |
Thus spake "Kyle H": > That's a shame about the AI. We spoke to the designer at Origins, and > he seemed knowledgeable about the game. So I'm surprised that the AI is so > hare-brained. And since the release date had been pushed back for 3 years, > they definitely had time to do it right... Bummer. I'm not surprised by this at all. It would be astonishing to get this right in only three years of work. > kdh > > P.S. The designer did talk about the potential release of updates/patches. > Mel, maybe you could send the company your playtest notes and ask them to > patch the AI to make it play more rationally. If you were able to write even marginally passable AI for a game like EiA, you wouldn't be able to afford to spend time writing AI for games---people would be beating down your door with briefcases full of money asking you to write non-game AI. -- J. _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia