Kyle H on Fri, 11 Jul 2008 19:29:59 -0700 (MST) |
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Re: [eia] what's our status ? |
That's a shame about the AI. We spoke to the designer at Origins, and he seemed knowledgeable about the game. So I'm surprised that the AI is so hare-brained. And since the release date had been pushed back for 3 years, they definitely had time to do it right... Bummer. kdh P.S. The designer did talk about the potential release of updates/patches. Mel, maybe you could send the company your playtest notes and ask them to patch the AI to make it play more rationally. ----- Original Message ----- From: "Mel Chin" <mrchin@xxxxxxxxxxx> To: "public list for an Empires in Arms game" <eia@xxxxxxxxx> Sent: Friday, July 11, 2008 9:49 PM Subject: Re: [eia] what's our status ? > I've played a couple games so far and here is my take on it: > > 1. AI is far too easy to beat. The difficultly levels only allows the PC > to > "cheat" by providing them extra $ and manpower during the econ phase. > The AI does some really stupid tactical things that makes them either > reckless to the point of suicide or passively sitting in their capital > turn > after turn with no actions. > > 2. Rules - the game is much more Empires in Harm than regular EIA. If > you're > expecting to play classic EIA, think again. > a) The naval system is totally EiH with heavy ships, light ships and > transports. > b) The Russian infantry corps lose all their cavalry components. > c) Many of the current minor countries have been split into smaller > components (Hesse, Wurttemburg, Saxony, Hanover, etc). > d) There are only three new political combinations (Poland, Ottomans, > CotR) and none of the others (Italy, Bavaria, Westphalia, Naples). > e) There are no combined moves: instead, allies lend their corps for > their allies to use. > f) Insurrection corps can appear/move anywhere in Austria. > g) No achieving/losing dominent power status. > > 3. AI tends not to surrender unless its capital is taken (and most of the > rest of the country) and it's army is wiped out. > > 4. There is diplomacy with minors in the game: you can influence and ally > with minor countries through diplomacy and $ can be spent to improve > chances. > > 5. AI usually makes little sense with its DOWs. For example, Prussia will > DOW Austria, Spain, Turkey and Britian for absolutely no reason in 1805. > The AI players will usually NOT get together and gang up on the stronger > MPs > (like France, Russia or Britian). > > > This is just a brief summary. There's probably more that I left out. > > Mel > > > > ----- Original Message ----- > From: "Kyle H" <menexenus@xxxxxxx> > To: "public list for an Empires in Arms game" <eia@xxxxxxxxx> > Sent: Thursday, July 10, 2008 1:10 PM > Subject: Re: [eia] what's our status ? > > >> During this lull, let me take the opportunity to advertise the new >> Empires in Arms computer game that was released recently by Matrix Games. >> JJ and I have been waiting for this game to be released for about 3 >> years, >> so we're excited to finally get our hands on it. I haven't really had >> time >> to test it out yet, but here's what I can tell you. It supports hotseat >> and >> PBEM games (but not LAN/network games). It is a blend of Empires in Arms >> and the online variant "Empires in Harm". You can play any country you >> like >> and set any number of countries to computer AI at three different levels >> of >> ability (Easy, Medium, Hard). Unfortunately, it does not seem to have >> pop-up tutorials for new players. So learning the interface might take a >> bit of trial-and-error plus thumbing through the bulky rulebook. >> JJ and I each paid $60 for it at Origins. We were told that customers >> could order a physical copy or simply pay to download the game directly >> from >> their website. I believe the website is www.matrixgames.com (but if not, >> a >> Google search should come up with it pretty quickly). >> Again, I haven't really had time to playtest it, so I can't vouch for >> the quality of the game. But since you're all veteran EIA players, I >> thought you might be interested in hearing about it. (JJ and I have had >> our >> eyes on the game for a while, and even we didn't know it was available >> until >> we saw it at the convention.) >> >> FYI, >> >> kdh >> >> ----- Original Message ----- >> From: "Joel Uckelman" <uckelman@xxxxxxxxx> >> To: "public list for an Empires in Arms game" <eia@xxxxxxxxx> >> Sent: Thursday, July 10, 2008 9:09 AM >> Subject: Re: [eia] what's our status ? >> >> >>> Thus spake "Mel Chin": >>>> I think just Turkey >>>> >>> >>> I'll try to get my turn out before I leave for Chicago in the morning. >>> -- >>> J. >>> _______________________________________________ >>> eia mailing list >>> eia@xxxxxxxxx >>> http://lists.ellipsis.cx/mailman/listinfo/eia >> >> _______________________________________________ >> eia mailing list >> eia@xxxxxxxxx >> http://lists.ellipsis.cx/mailman/listinfo/eia >> > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia