Joel Uckelman on Sat, 12 Jul 2008 13:19:00 -0700 (MST) |
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Re: [eia] what's our status ? |
Thus spake "Mel Chin": > I've played a couple games so far and here is my take on it: > > 1. AI is far too easy to beat. The difficultly levels only allows the PC to > "cheat" by providing them extra $ and manpower during the econ phase. > The AI does some really stupid tactical things that makes them either > reckless to the point of suicide or passively sitting in their capital turn > after turn with no actions. Working in AI myself, I would not expect decent AI in a game like this, at least not in a commercial product which has deadlines to meet. Good, non-cheating AI is ridiculously hard to do for games where you have literally hundreds of thousands of possible complete moves you could make each month. -- J. _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia