Kyle H on Mon, 28 Aug 2006 11:27:43 -0700 (MST) |
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Re: [eia] Battle of Leopoldstadt resolution |
Jim's new suggestion is slightly different from mine. In my suggestion, the reinforcers would have the *option* of declaring war (or else they return to the area they started in). Jim wants to *force* the reinforcers to declare war. As Mike points out, this becomes sticky in the case of enforced peace. I prefer giving the reinforcers the option of declaring war and staying or not declaring war and returning. kdh ----- Original Message ----- From: "Michael Gorman" <mpgorman@xxxxxxxx> To: "public list for an Empires in Arms game" <eia@xxxxxxxxx> Sent: Monday, August 28, 2006 1:54 PM Subject: Re: [eia] Battle of Leopoldstadt resolution > At 11:42 AM 8/28/2006, you wrote: >>I like solution #2 best. This seems similar to the FORCED WAR >>DECLARATIONS >>rules (4.6.4.2) for attacking a neutral minor. >> >>I agree that a MP cannot fight a MP they are not at war with (w/ the naval >>exception that Joel pointed out). I think each side should decide via >>escrow whether to attempt to reinforce or not. After that, if both decide >>to reinforce and both do so successfully then they do so with the >>knowledge >>that they each *must* declare war on the other per 4.6.4.2 This states >>that >>"If two or more MPs do not back down ...each *must* declare war on all MPs >>also attacking... (unless already at war with them)". >> >>As a benefit, 4.6.4.2.1 states that this "costs the same as declaring war >>on >>*one* MP". > > How will this interact with enforced peace? > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia