| Kyle H on Mon, 28 Aug 2006 11:27:43 -0700 (MST) |
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| Re: [eia] Battle of Leopoldstadt resolution |
Jim's new suggestion is slightly different from mine. In my suggestion,
the reinforcers would have the *option* of declaring war (or else they
return to the area they started in). Jim wants to *force* the reinforcers
to declare war. As Mike points out, this becomes sticky in the case of
enforced peace.
I prefer giving the reinforcers the option of declaring war and staying
or not declaring war and returning.
kdh
----- Original Message -----
From: "Michael Gorman" <mpgorman@xxxxxxxx>
To: "public list for an Empires in Arms game" <eia@xxxxxxxxx>
Sent: Monday, August 28, 2006 1:54 PM
Subject: Re: [eia] Battle of Leopoldstadt resolution
> At 11:42 AM 8/28/2006, you wrote:
>>I like solution #2 best. This seems similar to the FORCED WAR
>>DECLARATIONS
>>rules (4.6.4.2) for attacking a neutral minor.
>>
>>I agree that a MP cannot fight a MP they are not at war with (w/ the naval
>>exception that Joel pointed out). I think each side should decide via
>>escrow whether to attempt to reinforce or not. After that, if both decide
>>to reinforce and both do so successfully then they do so with the
>>knowledge
>>that they each *must* declare war on the other per 4.6.4.2 This states
>>that
>>"If two or more MPs do not back down ...each *must* declare war on all MPs
>>also attacking... (unless already at war with them)".
>>
>>As a benefit, 4.6.4.2.1 states that this "costs the same as declaring war
>>on
>>*one* MP".
>
> How will this interact with enforced peace?
>
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