Joel Uckelman on 30 Apr 2003 04:27:01 -0000 |
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Re: [eia] a try for a simple solution to 12.4 |
Thus spake "J.J. Young": > > Small question; why is it important to use movement points as the metric, > instead of simple areas ? Maybe this was answered earlier and I missed it. So you're not forced to march through a swamp. [snip] > > 4. A fleet owned by or allied to a power that made peace may enter a port > in > > former enemy territory if a land unit allied with that power is in the > port > > or could enter the port later during the turn. > > > > 5. A fleet that enters a port under 4 must embark during the next naval > phase, > > carrying, at least one land unit if possible. A fleet that enters > > Constantinople without an access agreement must exit the Dardanelles into > the > > area through which it entered. > > One small problem here; what if the fleet moves to the port, with every > intention of picking up a corps that could move to the same port, but some > unexpected circumstance (such as enemy action) prevents the corps from > getting to the port that turn. Would the fleet be forced to leave the next > turn, and then come back again in the third turn ? This creates an extra > month's delay in evacuation. > > Is it necessary to require the _fleet_ to leave immediately at all, other > than the same 6 month time limit as corps have ? Good point. I'll adjust that. > > Ok, hopefully that captures everything we've said thus far. > > I think that Joel and I (at least), are getting close to consensus. But > there's a number of players that haven't been heard from, yet. We've generated an awful lot of mail on this point. I wouldn't be surprised if everyone else is waiting for the dust to settle. _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia