J.J. Young on 30 Apr 2003 04:18:01 -0000 |
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Re: [eia] a try for a simple solution to 12.4 |
I underlined _fleet_ at one point where I meant to underline _require_. -JJY ----- Original Message ----- From: "J.J. Young" <jjy@xxxxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Wednesday, April 30, 2003 12:12 AM Subject: Re: [eia] a try for a simple solution to 12.4 > > Taking that into account, here's a modified proposal: > > > > 1. At the time peace is made, any garrisons in formerly enemy territory > are, > > at the owner's option, repatriated to the nearest city in friendly > territory > > that can hold them. > > I like this because it puts responsibility on the owner whether or not to > possibly strand garrisons. > > > 2. A ground unit in formerly enemy territory may move only by satisfying > one > > of the following conditions, using movement points as the distance metric: > > Small question; why is it important to use movement points as the metric, > instead of simple areas ? Maybe this was answered earlier and I missed it. > > > a. The ground unit ends its move nearer to the nearest accessible > friendly > > area. > > b. The ground unit ends its move nearer to the nearest of the former > enemy's > > ports. > > c. The ground unit ends its move nearer to the nearest enemy area, and > the > > nearest enemy area is nearer than the nearest friendly area. > > This last bit ("and the nearest enemy area is nearer than the nearest > friendly area") is a stronger restriction than I had proposed, although I > don't object. > > > d. The ground unit begins its move in an area that can be reached > overland by > > an enemy unit from that enemy unit's current location during that enemy > unit's > > next move. > > > > 3. No land unit may cross into formerly enemy territory without an access > > agreement. > > > > 4. A fleet owned by or allied to a power that made peace may enter a port > in > > former enemy territory if a land unit allied with that power is in the > port > > or could enter the port later during the turn. > > > > 5. A fleet that enters a port under 4 must embark during the next naval > phase, > > carrying, at least one land unit if possible. A fleet that enters > > Constantinople without an access agreement must exit the Dardanelles into > the > > area through which it entered. > > One small problem here; what if the fleet moves to the port, with every > intention of picking up a corps that could move to the same port, but some > unexpected circumstance (such as enemy action) prevents the corps from > getting to the port that turn. Would the fleet be forced to leave the next > turn, and then come back again in the third turn ? This creates an extra > month's delay in evacuation. > > Is it necessary to require the _fleet_ to leave immediately at all, other > than the same 6 month time limit as corps have ? > > > Ok, hopefully that captures everything we've said thus far. > > I think that Joel and I (at least), are getting close to consensus. But > there's a number of players that haven't been heard from, yet. > > -JJY > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia