Everett E. Proctor on 29 Apr 2003 20:25:01 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [eia] a try for a simple solution to 12.4 |
This is the solution that I am most in favor of. To solve Joel's problem, I suggest that we should read the honor of war to mean the closest friendly city that can accommodate those garrisons. I very much against allowing new corp to enter or reenter the opponent's territory. -Everett On Tue, 29 Apr 2003 15:52:14 -0400 "J.J. Young" <jjy@xxxxxxxxxxx> wrote: > I am much more concerned about restricting corps movement than I am about > how far garrisons get to move. I thought, since the honors of war mechanism > already exists in the game, why not make use of it in this situatiuon (which > seems similar to me) ? In fact, it's the only precedent the rules offer of > a garrison "marching" anywhere. No one disagrees that it could be possible > for the honors of war to allow a garrison to move a considerable distance. > Why not when peace is declared, also ? > > -JJY > > ----- Original Message ----- > From: "Joel Uckelman" <uckelman@xxxxxxxxx> > To: <eia@xxxxxxxxx> > Sent: Tuesday, April 29, 2003 3:18 PM > Subject: Re: [eia] a try for a simple solution to 12.4 > > > > Thus spake jjy@xxxxxxxxxxx: > > > In order to make garrison retrieval simple and possible, without causing > a lo > > > t > > > of other unwanted consequences, why not give each garrison in > formerly-enemy > > > territory an "honors of war" at the time peace is made ? This may bring > the > > > garrison all the way back home, or it may bring them to a formerly-enemy > city > > > > > > which is occupied by a friendly corps. This corps can then pick up the > > > garrison, or split off another corps marker to take them in. Very > simple. > > > > > > I would suggest restricting the honors of war given to garrisons to > moving to > > > > > > friendly cities or cities with friendly corps only, to avoid situations > where > > > a > > > garrison would be stranded if the closest corps is of an ally, with no > friend > > > ly > > > corps present. > > > > I took it that the biggest issue with force repatriation is that by using > > it garrisons can travel a distance not normally possible. Honors of war > for > > every garrison would probably lead to just that. > > > > Furthermore, honors of war may very well permanently strand garrisons: > > suppose that the nearest corps in a formerly enemy city is full, and that > > power has no empty corps to build. If the corps leaves to unload then it > > can't return, and there will be no way to retrieve the garrison. In this > > situation what a real garrison would do is start marching home on its own, > > but that seems not to be an option. > > > > > This done, the rule for corps movement becomes: a corps in > formerly-enemy > > > territory can only move so as to end its move closer to friendly or > allied > > > territory, or closer to the nearest port for evacuation. > > > > > > -JJY > > > > Aside from freedom of movement when threatened, and exit into another > > enemy's territory, that is what my proposal for corps movement amounts to. > > > > -- > > J. > > > > > > _______________________________________________ > > eia mailing list > > eia@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/eia > > > > > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia -- Everett E. Proctor <spiritmast@xxxxxxxxxxxxxxxx> Play Sanctum: Online CCG http://www.sanctum.nioga.net/ _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia