Kyle H on 9 Aug 2002 01:54:03 -0000 |
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[eia] garrison migration |
In the email below, Mike describes a rare scenario in which a corps is still in a city even though it is unbesieged simply because it has not yet had an opportunity to expend the zero movement points it takes to leave the city and enter the surrounding area. In previous games, we have always been somewhat sloppier regarding when a corps is in the city or not, but that's ok. I'm willing to be a bit more strict with the rules if that's what people like. However, I wonder about how we want to handle another, somewhat similar situation involving garrisons. Just to use a real situation, let's take a look at the Prussian garrison at Konigsberg. (It's far away from all the action, so I hope no one minds that I am using it as an example.) Right now the garrison is a city garrison. Suppose King Friedrich Wilhelm III suddenly had an urge to start moving corps out to the eastern portion of his domain. To facilitate this movement, he creates a depot in the Konigsberg area. Now here's the question: Does the city garrison get to move "for free" out into the area to become a depot garrison? (If so, when does this happen? Immediately, or during the land phase?) A strict reading of the rules would seem to indicate that once a garrison becomes a city garrison, it can never again migrate out into the area where the depot is, because garrisons do not move. Hence, they have no movement points to spend. Hence, they cannot spend the zero movement points necessary to move from the city to the depot (which is in the area outside the city). So I guess there are a few questions here. A) Do we agree that what I have called a "strict reading of the rules" is in fact what the rules say? B) If so, are we happy with that, or would we like to change it? C) If we want to allow garrisons to migrate freely between cities and depots, are there any restrictions on how and when this migration can take place? In the past, we have always assumed that a garrison is attached to a depot first and a city second. If a depot suddenly appears in a space that has a city garrison, the city garrison is now understood to be a depot garrison. (This can cause problems if the city garrison contains more than 10 factors, but that never came up in any previous games as far as I can recall.) Personally, I am inclined toward retaining this house rule and allowing city garrisons to "migrate" out and become depot garrisons, but I'm willing to do whatever the group decides. I just want to know what we are going to do before the issue comes up. kdh ----- Original Message ----- From: "Michael Gorman" <mpgorman@xxxxxxxxxxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Thursday, August 01, 2002 1:32 PM Subject: Re: [eia] Question: all-or-nothing and supply > There is one last scenario where you can continue movement, but I > expect it'll be a rare one. Once a corps is in a city, it remains there > until its owner's turn when they can spend zero movement points to remove > it from the city. This could lead to a situation where you enter an area > with an enemy corps that has not yet left its city. In that case, you > could also continue movement. I imagine this is most likely if you abandon > a siege and then have another corps pass by that turn or if two nations are > at war with a third and are not using combined movement to coordinate their > actions. > > Mike > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia