J.J. Young on 2 Aug 2002 15:58:02 -0000


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Re: [eia] Question: all-or-nothing and supply


I was assuming we would be using dice@xxxxxxx, since I'm not sure if Joel
has OpenRPG running, and there would be no need to pause for guard
commitment, reinforcement, or outflankers.  We could just roll all three
rounds for the day at one time.

-JJY

----- Original Message -----
From: "Kyle H" <menexenus@xxxxxxxxxxxxxxxx>
To: <eia@xxxxxxxxx>
Sent: Friday, August 02, 2002 11:36 AM
Subject: Re: [eia] Question: all-or-nothing and supply


>     It depends on when you two are planning to get together online.  I can
> probably make it any time today or this weekend.
>
> kdh
>
> ----- Original Message -----
> From: "J.J. Young" <jjy@xxxxxxxxxxx>
> To: <eia@xxxxxxxxx>
> Sent: Friday, August 02, 2002 9:29 AM
> Subject: Re: [eia] Question: all-or-nothing and supply
>
>
> > I don't know how to set up an escrow for Egypt and Syria's chit choices
> (if
> > the instructions for this were ever sent to me, I've lost them - sorry).
> > Could someone volunteer to act as neutral observer and recieve our
choices
> ?
> > As a reminder, since the Egyptian corps is British-controlled, it has a
> "2"
> > tactical rating for its corps commander, while the Turkish-controlled
> Syria
> > corps has a "1".  So based only on tactical ratings, the Syrians will be
> > rolling at -1, the Egyptians at 0.
> >
> > -JJY
> >
> > ----- Original Message -----
> > From: "Kyle H" <menexenus@xxxxxxxxxxxxxxxx>
> > To: <eia@xxxxxxxxx>
> > Sent: Thursday, August 01, 2002 7:55 PM
> > Subject: Re: [eia] Question: all-or-nothing and supply
> >
> >
> > >     Another question on the same topic:  I recall that once upon a
time
> > the
> > > idea was floated that we would not require a corps to lay siege on the
> > first
> > > turn that it arrived, but *would* require it to lay siege on
subsequent
> > > turns.  Did we decide to go with that, or was that idea rejected?  My
> > > perception of the rules is that a besieger can decide to stop the
siege
> > any
> > > time he wants and still remain in the area.  (I don't know why he'd
ever
> > > *want* to do that, but there may be a reason.)
> > >     Of course, as we all know, my understanding of the rules is still
> > > incomplete, so I could be wrong.  If I am wrong and there is decisive
> > rules
> > > language on this issue, could you please point me to it?
> > >
> > > Thanks,
> > >
> > > kdh
> > >
> > > ----- Original Message -----
> > > From: "Michael Gorman" <mpgorman@xxxxxxxxxxxxxxxxx>
> > > To: <eia@xxxxxxxxx>
> > > Sent: Thursday, August 01, 2002 1:32 PM
> > > Subject: Re: [eia] Question: all-or-nothing and supply
> > >
> > >
> > > > At 10:00 AM 8/1/2002 -0400, you wrote:
> > > > >     Everett, you are right.  If the an enemy corps is already
> > besieged,
> > > then
> > > > >you do not need to stop movement and declare an attack.  You can
> > continue
> > > > >moving right on by, if you wish.  Or you can stop and join the
siege.
> > Or
> > > > >you can stop, and subsequently decide to lift the siege.
> > > > >
> > > > >kdh
> > > >
> > > > That last one is an important one to point out, I think.  The fact
> that
> > > you
> > > > need to supply a corps that stops in an area where you are involved
in
> a
> > > > siege so as to allow it to join the siege or all corps must lift the
> > > siege.
> > > >
> > > >          There is one last scenario where you can continue movement,
> but
> > I
> > > > expect it'll be a rare one.  Once a corps is in a city, it remains
> there
> > > > until its owner's turn when they can spend zero movement points to
> > remove
> > > > it from the city.  This could lead to a situation where you enter an
> > area
> > > > with an enemy corps that has not yet left its city.  In that case,
you
> > > > could also continue movement.  I imagine this is most likely if you
> > > abandon
> > > > a siege and then have another corps pass by that turn or if two
> nations
> > > are
> > > > at war with a third and are not using combined movement to
coordinate
> > > their
> > > > actions.
> > > >
> > > > Mike
> > > >
> > > >
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> >
> >
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>
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