Michael Gorman on 31 Jul 2002 03:38:19 -0000


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[eia] Zones of diagreement


Kyle, we are so far from each other in how to read the rules. It's hard to even know where to begin talking about it.
	I think what might be the most basic disagreement is the completeness of 
the rules.  From what I saw in your big post, the one JJ wasn't supposed to 
read, but he probably should because it's a good post, you are seeing the 
rules as not covering all situations and thus there is a need to define a 
situation the rules leave nebulous.  My view is that the rules are a 
complete and playable set that do not have any situations they fail to 
cover.  At least none that we've come up with so far.
	I think this is perhaps our largest disagreement.  I'm not trying to 
present a way to stretch the rules to cover something they failed to 
adequately define.  I think they covered everything just fine.  I don't see 
JJ's proposal for the port depots to be necessary to fix a problem in the 
rules.  I just don't think it will hurt anything and it seems reasonable so 
I'm perfectly willing to support it.
	The other one that looks to be causing problems is when attacks are 
declared.  I understand you to be putting attack declarations within the 
movement phase and the responses to attack declarations as well.  I do not 
believe this is correct.  I put all responses that precede a battle in the 
combat phase.  Thus, the decision to retire into the city is explicitly 
after all supply decisions, rolls, expenses and losses have already been 
completed.  This is where my problems with the split forage orders derives 
from.  To me, the forage rolls can't wait until after the decision to 
retire without completely restructuring the supply phase.  Therefore, 
placing the rolls after the decision to retire, has muddied the movement 
and combat phases which I do not see as overlapping under any normal 
movement situations.
	I think most of our other disagreements derive from these two issues.

At this point I'm not sure what course to take to actually resolve the disagreements, but I think those two are the core.
Mike


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