J.J. Young on 29 Jul 2002 05:53:03 -0000 |
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Re: [eia] Seige stuff |
Mike's interpretation, and definition of foraging rules for a corps in a city but unbesieged sound good to me. I think both of us would agree that it should be possible to place a depot in an occupied port city that has enemy forces in the area outside, whether the city is besieged or not. We seem to be very close to consensus. -JJY ----- Original Message ----- From: "Michael Gorman" <mpgorman@xxxxxxxxxxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Monday, July 29, 2002 1:42 AM Subject: Re: [eia] Seige stuff > What I see in the forage situation for a corps in a city that is not > besieged but has enemy troops in the same area is that they can forage > normally, but suffer the penalty for other corps in the area. > The image I carry that makes this not seem just boneheaded to me is that > each area is pretty big and it's possible that two forces trying to avoid > each other could successfully do so without having more than minor > skirmishes between their scouts so long as one of them remains pretty much > stationary, like in a city. If they're both moving in the field, they will > probably end up fighting eventually as there will be too many opportunities > for mistakes to be made that draw the corps into conflict a little at a time. > As not besieging the city would seem to imply that the intruding force is > not getting close to the city, then the fields and nearby towns that a > corps would want to use for forage would remain available to the force in > the city and they would not have to rely on what could be had only within > the city. As there appear to be no cases where having your movement minus > a maximum of two for other corps plus the base area for a region is worse > than being in the city, not being besieged remains better than being > besieged for supply purposes, which makes sense, I think. And of course, > garrisons wouldn't have to roll at all in this situation. > Not being able to build a depot in a land locked city also makes sense as > the supply lines would have to go through the area outside the city which > is enemy occupied and has no friendly corps to defend the supply lines. > > This is where I disagree with the rules as written. Like JJ, I cannot > understand why a port city could not choose to build a depot inside the > city and use it as if they were under siege. I can't see any reason for > not allowing someone to do that. I can see that you couldn't normally put > a depot inside a city as it's probably a real pain in the ass for the > residents, but if you needed to do it because it's that or starve, pissing > off the residents would mean a lot less. > > Battle issues: > Kyle brought up what kind of battle you'd have if you left the city. I > think it'd be a field battle. You aren't having to sortie out of the city > against a force that's right in front of you, so you can take the field > normally. The down side of this being that if you lose, you get forced out > of the area and probably lose the city you were defending. The upside is > that you can get out of the area and not be stuck in the city you were > defending. > > > Mike > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia