| Jake Eakle on Wed, 16 Feb 2005 15:51:19 -0600 (CST) |
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| Re: [s-d] Re: [s-b] actiony goodness |
oh wait. No. That's not true. Sorry. In that case, the board now looks like
this:
A B C D E F G H I J K
+---+---+---+---+---+---+---+---+---+---+---+
| * | * | pc|ph | pc| | # | | | | t?|
0 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | |
1 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
| | rX| | | | ^ | | | | | v |
2 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | > | | pX| | |
3 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
| | < | | | | | | | | | |
4 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | # | | | |
5 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
| | | | > | | | | | | | Wc|
6 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
| | | | | | | | | | | * |
7 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
| | | | # | | | * | | | | |
8 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
| PO| > | | < | # | | | | | | |
9 | | | | | | | | | | | |
+---+---+---+---+---+---+---+---+---+---+---+
On 2/16/05 1:46 PM, "Jake Eakle" <jseakle@xxxxxxxxxxxxxxxxx> wrote:
>
>
>
> On 2/15/05 8:19 PM, "Daniel Lepage" <dpl33@xxxxxxxxxxx> wrote:
>
>>
>> On Feb 15, 2005, at 9.50 PM, Jake Eakle wrote:
>>
>>> Baord Game:
>>> I create a Black Hole at I3. It is destroyed by my Black Hole at I4.
>>> The
>>> Board is unchanged.
>>
>> Actually, no it isn't. When you played your Black Hole, it tried to
>> destroy the Interdictor (by P-Spec 7). But the Interdictor is within
>> two squares of itself, so by P-Spec 13 the Black Hole gets destroyed
>> instead. Hence while you can create a Black at I3, it won't be
>> destroyed by your hole at I4, because you have no hole at I4.
>>
> No, because my black hole never tried to destroy the interdictor, as it is
> not adjacent to it. P-Spec 7 says any piece adjacent to a black hole is
> destroyed, and r-1900 says:
>
> Two rows are adjacent if their numbers differ by at most 1. Two columns are
> adjacent if their letters are the same or are one after the other in the
> alphabet. Two squares are adjacent if their rows and columns are both
> adjacent.
>
> So it does work.
>
>>> Cards:
>>> I play my Card of Doom targeting my Greater Booty, Iain's Blue,
>>> Araltaln's
>>> Yellow, and SkArcher's Violet.
>>
>> Glotmorf DOOM!s my two Russian Roulettes and my Handyman, as well as
>> eir Poik.
>>
>> Peter plays a card of DOOM!, but fails to choose three cards in
>> player's hands to be destroyed (there is no TRR in my hand). So the
>> Card of DOOM! eats eir hand instead (two Cards of DOOM! and a Greater
>> Booty). There are only three cards to eat there, so the DOOM! selects
>> two other cards at random, specifically SkArcher's RPS and bd's YSHMF.
>>
>> Personman DOOM!s eir Greater Booty, Iain's Blue, Araltaln's Yellow, and
>> SkArcher's Violet.
>>
>>
>> Glotmorf and Personman each gain 15 points.
>
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