Charles Walker on Wed, 18 Sep 2013 11:15:25 -0700 (MST)


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Re: [s-d] [s-b] In Case of Emergency


On 16 Sep 2013, at 21:43, Daniel Lepage <dplepage@xxxxxxxxx> wrote:

> Y'know, one way to make a nearly-foolproof emergency system would be to
> just give someone absolute power to change the gamestate at will. In nomic,
> absolute power is pretty much the only sort of power that *doesn't*
> corrupt, because if you give a nomic player restricted powers ey'll
> immediately start searching for ways around the restrictions, but having
> the ability to win the game just by saying so takes all the fun out of
> winning.
> 
> The role would be maybe akin to a GM in role-playing games - it's a person
> with absolute power over the game but who only uses said power in order to
> ensure that the game stays fun.
> 
> Then if anything went wrong and the game became unplayable, or some
> overlooked rule meant that the presumed gamestate was completely wrong, the
> GM would just step in and fix it.

I can completely objectively say that giving the Administrator unrestricted power is a good idea.
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