Charles Walker on Wed, 18 Sep 2013 11:15:25 -0700 (MST) |
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Re: [s-d] [s-b] In Case of Emergency |
On 16 Sep 2013, at 21:43, Daniel Lepage <dplepage@xxxxxxxxx> wrote: > Y'know, one way to make a nearly-foolproof emergency system would be to > just give someone absolute power to change the gamestate at will. In nomic, > absolute power is pretty much the only sort of power that *doesn't* > corrupt, because if you give a nomic player restricted powers ey'll > immediately start searching for ways around the restrictions, but having > the ability to win the game just by saying so takes all the fun out of > winning. > > The role would be maybe akin to a GM in role-playing games - it's a person > with absolute power over the game but who only uses said power in order to > ensure that the game stays fun. > > Then if anything went wrong and the game became unplayable, or some > overlooked rule meant that the presumed gamestate was completely wrong, the > GM would just step in and fix it. I can completely objectively say that giving the Administrator unrestricted power is a good idea. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss