Mike McGann on Mon, 16 Sep 2013 16:34:17 -0700 (MST)


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Re: [s-d] [s-b] In Case of Emergency


+1

// Hose




On Mon, Sep 16, 2013 at 4:43 PM, Daniel Lepage <dplepage@xxxxxxxxx> wrote:

> Y'know, one way to make a nearly-foolproof emergency system would be to
> just give someone absolute power to change the gamestate at will. In nomic,
> absolute power is pretty much the only sort of power that *doesn't*
> corrupt, because if you give a nomic player restricted powers ey'll
> immediately start searching for ways around the restrictions, but having
> the ability to win the game just by saying so takes all the fun out of
> winning.
>
> The role would be maybe akin to a GM in role-playing games - it's a person
> with absolute power over the game but who only uses said power in order to
> ensure that the game stays fun.
>
> Then if anything went wrong and the game became unplayable, or some
> overlooked rule meant that the presumed gamestate was completely wrong, the
> GM would just step in and fix it.
>
> --
> Wonko
>
> P.S. I'm lurking on the fora because I'm interested in the new nomic, but
> sadly I still don't have time to actually join the game :-/
>
>
>
> On Mon, Sep 16, 2013 at 10:37 AM, Craig Daniel <teucer@xxxxxxxxx> wrote:
>
> > I submit the following proposals:
> >  {
> > Amend rule 2-1 by replacing the text
> >    {
> > If the nday would be set to a value greater than 12, instead it is set
> > to 1, and the nweek is incremented by 1.
> >    }
> > with
> >    {
> > If the nday would be set to a value greater than 12, instead it is set
> > to 1, and the nweek is incremented by 1 and the Clock is turned Off.
> >    }
> >  }
> >
> > This makes sure we never lose track of time by more than an nweek.
> >
> >  {
> > Create a rule:
> >    {
> > For the purposes of this rule, if there is any ambiguity about who is
> > and is not playing, all External Forces generally agreed to even maybe
> > be players are, even if it is later determined that they were in fact
> > otherwise.
> >
> > All Outsiders have a property known as "State of Alert," which may be
> > any of blue, green, yellow, orange, or red, defaulting to green.
> > Outsiders can set their State of Alert by announcement. The game is in
> > a State of Emergency when one of the following conditions is met:
> >
> > 1. All players have States of Alert of yellow, orange, or red.
> > 2. At least half of all players have States of Alert of orange or red,
> > and not more than three players have States of Alert of blue.
> > 3. The Administrator and at least two other players have States of
> > Alert of red, and no player has a State of Alert of blue.
> >
> > When the game enters State of Emergency, the Clock is stopped.
> >
> > A Refresh Proposal is a game document. During a State of Emergency,
> > any external force may submit a Refresh Proposal as a game action. Any
> > player may, as a game action, support or oppose a refresh proposal. A
> > Refresh Proposal's Popularity is a number equal to either three or the
> > ratio of players supporting it to players opposing it, whichever is
> > larger. A Refresh Proposal is adoptable if the following conditions
> > are met:
> >
> > 1. It has at least 85% of the Popularity of the highest-Popularity
> > Refresh Proposal.
> > 2. At least two players have supported it.
> > 3. It was submitted at least three ndelays ago.
> >
> > As a game action, any player may adopt any adoptable Refresh Proposal.
> > When this happens, whatever changes to the gamestate are specified in
> > the Refresh Proposal occur, all Refresh Proposals are destroyed, and
> > all players' States of Alert become green.
> >
> > This rule takes precedence over any rule which purports to limit ways
> > in which the ruleset or other features of the gamestate can be
> > changed.
> >    }
> >  }
> >
> > It just wouldn't be a Bquel without this or something like it.
> >
> >  - teucer
> > _______________________________________________
> > spoon-business mailing list
> > spoon-business@xxxxxxxxx
> > http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> >
> _______________________________________________
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>
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