Daniel Lepage on Mon, 16 Sep 2013 13:43:42 -0700 (MST)

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Re: [s-d] [s-b] In Case of Emergency

Y'know, one way to make a nearly-foolproof emergency system would be to
just give someone absolute power to change the gamestate at will. In nomic,
absolute power is pretty much the only sort of power that *doesn't*
corrupt, because if you give a nomic player restricted powers ey'll
immediately start searching for ways around the restrictions, but having
the ability to win the game just by saying so takes all the fun out of

The role would be maybe akin to a GM in role-playing games - it's a person
with absolute power over the game but who only uses said power in order to
ensure that the game stays fun.

Then if anything went wrong and the game became unplayable, or some
overlooked rule meant that the presumed gamestate was completely wrong, the
GM would just step in and fix it.


P.S. I'm lurking on the fora because I'm interested in the new nomic, but
sadly I still don't have time to actually join the game :-/

On Mon, Sep 16, 2013 at 10:37 AM, Craig Daniel <teucer@xxxxxxxxx> wrote:

> I submit the following proposals:
>  {
> Amend rule 2-1 by replacing the text
>    {
> If the nday would be set to a value greater than 12, instead it is set
> to 1, and the nweek is incremented by 1.
>    }
> with
>    {
> If the nday would be set to a value greater than 12, instead it is set
> to 1, and the nweek is incremented by 1 and the Clock is turned Off.
>    }
>  }
> This makes sure we never lose track of time by more than an nweek.
>  {
> Create a rule:
>    {
> For the purposes of this rule, if there is any ambiguity about who is
> and is not playing, all External Forces generally agreed to even maybe
> be players are, even if it is later determined that they were in fact
> otherwise.
> All Outsiders have a property known as "State of Alert," which may be
> any of blue, green, yellow, orange, or red, defaulting to green.
> Outsiders can set their State of Alert by announcement. The game is in
> a State of Emergency when one of the following conditions is met:
> 1. All players have States of Alert of yellow, orange, or red.
> 2. At least half of all players have States of Alert of orange or red,
> and not more than three players have States of Alert of blue.
> 3. The Administrator and at least two other players have States of
> Alert of red, and no player has a State of Alert of blue.
> When the game enters State of Emergency, the Clock is stopped.
> A Refresh Proposal is a game document. During a State of Emergency,
> any external force may submit a Refresh Proposal as a game action. Any
> player may, as a game action, support or oppose a refresh proposal. A
> Refresh Proposal's Popularity is a number equal to either three or the
> ratio of players supporting it to players opposing it, whichever is
> larger. A Refresh Proposal is adoptable if the following conditions
> are met:
> 1. It has at least 85% of the Popularity of the highest-Popularity
> Refresh Proposal.
> 2. At least two players have supported it.
> 3. It was submitted at least three ndelays ago.
> As a game action, any player may adopt any adoptable Refresh Proposal.
> When this happens, whatever changes to the gamestate are specified in
> the Refresh Proposal occur, all Refresh Proposals are destroyed, and
> all players' States of Alert become green.
> This rule takes precedence over any rule which purports to limit ways
> in which the ruleset or other features of the gamestate can be
> changed.
>    }
>  }
> It just wouldn't be a Bquel without this or something like it.
>  - teucer
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