Craig Daniel on Tue, 20 Aug 2013 19:27:08 -0700 (MST)


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Re: [s-d] [s-b] Testing


On Tue, Aug 20, 2013 at 7:21 PM, Alex Smith <ais523@xxxxxxxxxx> wrote:
> On Tue, 2013-08-20 at 19:09 -0400, Jamie Ahloy Dallaire wrote:
>> Since people seem to be paying attention... :-)
>>
>> Would there be any interest in starting a self-destructing round of nomic?
>> What I have in mind is something that, in addition to a traditional nomic
>> ruleset, also includes a core of (truly) immutable rules that operate
>> something like a ticking timer that automatically ends the game when it
>> reaches zero, and govern the (difficult) ways in which the group of players
>> can temporarily halt or reverse the flow of time. There can't be a way to
>> just legislate our way around the timer.
>>
>> What I'm interested in is the potential for tension between competitive
>> (seeking individual victory) and cooperative behaviour (trying to keep the
>> game alive).
>>
>> Do let me know if this already exists!
>
> You may want to talk to Teucer about ThermoDyNomic.

Yeah, that was a fun time. It had restrictions on how much the game
could be expanded (including in number of rules), that were a bit
looser when they came to new players joining. But if you didn't get
newbies in, it was basically impossible for the game to get bigger...
but it could shrink. And if you didn't pass proposals (likely to
shrink the game slowly but surely), it had rules that would start
destroying things at random - deregistering arbitrary players, taking
away their points, repealing random rules, and so forth.

We found a loophole (actually I think one created by a random rule
deletion, but I could be mistaken) that let us hold it at bay for a
while by scamming the CFJ system (whose judgments got inserted into
the ruleset in the hopes of keeping important things true even as
important rules went away) to create rules that said things like "This
is a rule!" without having to delete anything to make room for it
anymore. But then half of us went on simultaneous vacations and I came
back and implemented the resulting necessary deletions and we
discovered that we couldn't propose things anymore, at which point
there were no possible actions that would stop the game from slowly
ejecting us and repealing bits of itself until playing was impossible.
Oh, and lacking a proposal mechanism meant people couldn't join,
either.
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