Jamie Ahloy Dallaire on Tue, 20 Aug 2013 16:10:22 -0700 (MST) |
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Re: [s-d] [s-b] Testing |
Since people seem to be paying attention... :-) Would there be any interest in starting a self-destructing round of nomic? What I have in mind is something that, in addition to a traditional nomic ruleset, also includes a core of (truly) immutable rules that operate something like a ticking timer that automatically ends the game when it reaches zero, and govern the (difficult) ways in which the group of players can temporarily halt or reverse the flow of time. There can't be a way to just legislate our way around the timer. What I'm interested in is the potential for tension between competitive (seeking individual victory) and cooperative behaviour (trying to keep the game alive). Do let me know if this already exists! Jamie On Sun, Aug 18, 2013 at 9:24 AM, Geoffrey Spear <geoffspear@xxxxxxxxx>wrote: > On Sat, Aug 17, 2013 at 12:13 AM, comex <comexk@xxxxxxxxx> wrote: > > On Fri, Aug 16, 2013 at 6:00 PM, Mike McGann <mike.mcgann@xxxxxxxxx> > wrote: > >> > >> Hello > > > > > > I register. > > NttPF > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss