Alex Smith on Tue, 20 Aug 2013 17:11:12 -0700 (MST)


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Re: [s-d] [s-b] Testing


On Tue, 2013-08-20 at 19:09 -0400, Jamie Ahloy Dallaire wrote:
> Since people seem to be paying attention... :-)
> 
> Would there be any interest in starting a self-destructing round of nomic?
> What I have in mind is something that, in addition to a traditional nomic
> ruleset, also includes a core of (truly) immutable rules that operate
> something like a ticking timer that automatically ends the game when it
> reaches zero, and govern the (difficult) ways in which the group of players
> can temporarily halt or reverse the flow of time. There can't be a way to
> just legislate our way around the timer.
> 
> What I'm interested in is the potential for tension between competitive
> (seeking individual victory) and cooperative behaviour (trying to keep the
> game alive).
> 
> Do let me know if this already exists!

You may want to talk to Teucer about ThermoDyNomic.

-- 
ais523

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