Alex Smith on Tue, 20 Aug 2013 17:11:12 -0700 (MST) |
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Re: [s-d] [s-b] Testing |
On Tue, 2013-08-20 at 19:09 -0400, Jamie Ahloy Dallaire wrote: > Since people seem to be paying attention... :-) > > Would there be any interest in starting a self-destructing round of nomic? > What I have in mind is something that, in addition to a traditional nomic > ruleset, also includes a core of (truly) immutable rules that operate > something like a ticking timer that automatically ends the game when it > reaches zero, and govern the (difficult) ways in which the group of players > can temporarily halt or reverse the flow of time. There can't be a way to > just legislate our way around the timer. > > What I'm interested in is the potential for tension between competitive > (seeking individual victory) and cooperative behaviour (trying to keep the > game alive). > > Do let me know if this already exists! You may want to talk to Teucer about ThermoDyNomic. -- ais523 _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss