Ed Murphy on Tue, 10 Feb 2009 09:55:21 -0700 (MST) |
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Re: [s-d] Massive Gamestate Recalculation 2, the Loose Interpretation version |
0x44 wrote: > On Tue, 10 Feb 2009 08:45:25 -0800, Ed Murphy <emurphy42@xxxxxxxxxxxx> > wrote: >> The rules don't require voters to identify proposals in any particular >> fashion, just in some fashion. > > The Rules do oblige the Chairman to identify proposals in a particular > fashion though, so your point is moot. "The Chairman is obligated to assign > a new Proposal Number that is greater than all previously used Proposal > Numbers to each proposal with a number of null. " That only breaks things if the rules declare proposals somehow ineffective unless properly numbered. Otherwise, "I vote for <number>" still works as an obvious gloss for "I vote for the current proposal allegedly numbered <number>". (Assuming that the only possible source of ambiguity is ancient proposals; if two current proposals were mistakenly labeled with the same number, then yes, "I vote for <that number>" with no other context would be ambiguous enough to be ineffective.) _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss