bnomic on Tue, 10 Feb 2009 09:58:36 -0700 (MST) |
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Re: [s-d] Massive Gamestate Recalculation 2, the Loose Interpretation version |
On Tue, 10 Feb 2009 08:56:08 -0800, Ed Murphy <emurphy42@xxxxxxxxxxxx> wrote: > > That only breaks things if the rules declare proposals somehow > ineffective unless properly numbered. Otherwise, "I vote for > <number>" still works as an obvious gloss for "I vote for the > current proposal allegedly numbered <number>". (Assuming that > the only possible source of ambiguity is ancient proposals; if > two current proposals were mistakenly labeled with the same > number, then yes, "I vote for <that number>" with no other > context would be ambiguous enough to be ineffective.) No, that wouldn't work because until recently two game objects could not have the same identifier. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss