Alex Smith on Fri, 26 Dec 2008 09:40:47 -0700 (MST)


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Re: [s-d] [s-b] Consultation on tweaks


On Fri, 2008-12-26 at 15:37 +0000, Elliott Hird wrote:
> On 26 Dec 2008, at 00:49, Elliott Hird wrote:
> 
> >
> > On 26 Dec 2008, at 00:43, Tyler wrote:
> >
> >> After reading that, I took another look at the rules. But I  
> >> couldn't find
> >> what you're talking about. Care to specify where the Rules say you  
> >> can't
> >> change the Rules at will? (I must be missing something obvious.)
> >
> > LOL! Ais523's terrible RP must have scrapped it.
> >
> > I create a rule with the title "Lol" and the text {The player named  
> > ehird
> > at the time of this rules' creation can change the gamestate in any  
> > way
> > at any time as a Game Action. Game Objects cannot and may not be  
> > modified
> > unless as explicitly allowed by the rules.}
> 
> An unnoticed dictatorship? :)

Nothing in the rules says that you can do that. In pretty much all games
in existence, you can't just arbitrarily modify the gamestate. (For
instance, in Monopoly, you can't arbitrarily give yourself money just
because the game doesn't say you can't.) I see no reason why Nomic
should be different; games, generally, default to inability to alter the
gamestate without explicit permission, but ability to do anything
unrelated to the game.

Therefore, your action fails. (Incidentally, your "patch rule", if it
worked, is grammatically incorrect and that could lead to all sorts of
trouble with the typical ehird literal-interpretation view of things.
Also, you didn't define gamestate, so your dictatorship fails.)

Hmm... maybe real life follows the ehird interpretation of things too. I
modify ehird to prevent em falling into ISIDTID fallacies. (If you claim
this doesn't work, then why would ehird's gamestate modification work?)
-- 
ais523

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