Alex Smith on Thu, 18 Dec 2008 10:31:32 -0700 (MST) |
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Re: [s-d] [s-b] Teleportation |
On Thu, 2008-12-18 at 12:28 -0500, comex wrote: > On Thu, Dec 18, 2008 at 8:24 AM, Alex Smith <ais523@xxxxxxxxxx> wrote: > > Why not > > All squares have: Activation mackerel cost: +5 > > All squares have: When activated: All players have: (if on this square) > > Can teleport > > ? > > because that's nearly three times as long? It was a reference to the sort of thing that the gameplay I'm implementing to Normish uses to display its code to the user. Incredibly precise and pedantic, because it's actually codenomic code. -- ais523 _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss