Alex Smith on Thu, 18 Dec 2008 10:31:32 -0700 (MST)


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Re: [s-d] [s-b] Teleportation


On Thu, 2008-12-18 at 12:28 -0500, comex wrote:
> On Thu, Dec 18, 2008 at 8:24 AM, Alex Smith <ais523@xxxxxxxxxx> wrote:
> > Why not
> > All squares have: Activation mackerel cost: +5
> > All squares have: When activated: All players have: (if on this square)
> >    Can teleport
> > ?
> 
> because that's nearly three times as long?
It was a reference to the sort of thing that the gameplay I'm
implementing to Normish uses to display its code to the user. Incredibly
precise and pedantic, because it's actually codenomic code.
-- 
ais523

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