| comex on Thu, 18 Dec 2008 10:28:36 -0700 (MST) |
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| Re: [s-d] [s-b] Teleportation |
On Thu, Dec 18, 2008 at 8:24 AM, Alex Smith <ais523@xxxxxxxxxx> wrote:
> Why not
> All squares have: Activation mackerel cost: +5
> All squares have: When activated: All players have: (if on this square)
> Can teleport
> ?
because that's nearly three times as long?
Although it actually looked like:
Clock Keys have the ability {{0: Change this Clock Key's value from
Off to On or from On to Off. This ability may be played regardless of
the state of the Clock.}}.
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