Phil Ulrich on Tue, 7 Oct 2008 12:34:39 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: MathFlag |
I think I was operating under the assumption he would. Tyler wrote: > Only if ehird vacates it between weeks and thus forfeits his m1 reward for > the next week. Of course, if he does that I'll take it back probably. > > On Tue, Oct 7, 2008 at 1:27 PM, Phil Ulrich <phil.ulrich@xxxxxxxxx> wrote: > >> It would at the beginning of the next nweek, when it would go from p*x=x >> to p*x=100x. >> >> Tyler wrote: >>> What if I made p=the MoM's reward value? p*x would never be figured out! >> (It >>> would always be p*x=x.) >>> >>> On Tue, Oct 7, 2008 at 1:16 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx >>> wrote: >>> >>>> I'm not sure what you're asking. I HAVE been thinking that I should >> rework >>>> this proposal and make it clearer because it is currently almost just a >>>> stream-of-consciousness and as such probably quite unclear. >>>> >>>> Here is what I mean with the "p": The idea is that my team could pick a >>>> secret expression that looks, for example, like this: >>>> >>>> 32*x/(7*p+4) >>>> >>>> specifying that p represents, hmm, I don't know, Ty-Guy6's mackerel. Or >> any >>>> other attribute value within B that can only be a finite number. >>>> >>>> The opposing team, trying to figure out how to predict our numbers, >> doesn't >>>> know what p represents. The Gamemaster, however, does. So if the >> opposing >>>> team were to submit an input of x = 4, then the Gamemaster would use x = >> 4 >>>> and look up the current value of p (right now: 425) to compute (when he >>>> gets >>>> around to computing) the result of the expression: >>>> >>>> 32 * 4 / (7 * 425 + 4) = 128 / 2979 = >> 0.042967438737831487076200067136623 >>>> (hmm, I really should specify some guideline for reporting a certain >> number >>>> of decimals... and maybe restrict expressions to even shorter lengths... >>>> otherwise this looks HARD!) >>>> >>>> BP >>>> >>>> On Tue, Oct 7, 2008 at 3:08 PM, Tyler <wisety@xxxxxxxxx> wrote: >>>> >>>>> Hey, I like the sound of it, but I don't fully understand the 'p' >> thing. >>>> It >>>>> sounds like you are saying, you only can do this, this, this, and, oh >>>> yeah, >>>>> anything else. How is someone supposed to guess what that p is? >> Couldn't >>>>> you >>>>> make p change x to a specified constant every time? >>>>> >>>>> On Sun, Oct 5, 2008 at 11:26 PM, Jamie Dallaire < >>>> bad.leprechaun@xxxxxxxxx >>>>>> wrote: >>>>>> Here's an attempt at a subgame. There are still several ndays before >>>>>> voting, >>>>>> so please do suggest improvements to the subgame as I'm not sure where >>>> to >>>>>> set the limits myself. E.G. should the list of operators include >> simple >>>>>> logical ones like IF statements? That might get to be too ridiculously >>>>>> difficult. E.G. how many characters sets a reasonable limit for each >>>>> team's >>>>>> secret expression? >>>>>> >>>>>> Also, I'm not following the usual language of attributes and whatnot. >> I >>>>>> don't think this needs to be so within a subgame as long as it is >>>>>> internally >>>>>> consistent, right? Everyone ok with this? >>>>>> >>>>>> I submit the following Proposal, entitled "MathFlag": >>>>>> { >>>>>> Create a Subgame named "MathFlag", described by the Game Document that >>>>>> reads >>>>>> as follows: >>>>>> {{ >>>>>> "MathFlag" is a team-based Subgame, described by this Game Document. >>>>>> >>>>>> This Subgame, when it is Open, is always in one and only one of four >>>>>> Stages: >>>>>> Preliminary, Selection, Active, or Challenge. >>>>>> >>>>>> When this Subgame becomes Open, it is in the Preliminary Stage. During >>>>> the >>>>>> Preliminary Stage, Players (save for the Gamemaster) may join MathFlag >>>> by >>>>>> announcement to the Public Forum. The Gamemaster may cause the Subgame >>>> to >>>>>> move to the Selection Stage at a time of his choosing, provided at >>>> least >>>>> 2 >>>>>> rdays have elapsed since the Preliminary Stage began, by announcing >> the >>>>>> makeup of the two opposing teams to the Public Forum. These teams must >>>>>> collectively include every Player who has joined MathFlag (and only >>>> those >>>>>> Players), and these Players must be distributed randomly and as evenly >>>> as >>>>>> possible between the two teams. >>>>>> >>>>>> During the Selection stage, any Player may privately submit a Proposed >>>>>> Secret Expression to the Gamemaster. The Gamemaster may cause the >>>> Subgame >>>>>> to >>>>>> move to the Active Stage by announcement to the Public Forum at a time >>>> of >>>>>> his choosing, provided at least 2 rdays have elapsed since the >>>> Selection >>>>>> Stage began and at least one member of each team has submitted a valid >>>>>> Proposed Secret Expression. When the Active Stage begins, the last >>>> valid >>>>>> Proposed Secret Expression submitted by any member of each team >> becomes >>>>>> that >>>>>> team's Secret Expression. The Secret Expression may never be changed. >>>>>> >>>>>> A Proposed Secret Expression is valid if it fulfills the following >>>>>> requirements: >>>>>> - It includes no spaces. >>>>>> - It consists of a maximum of 16 characters. >>>>>> - It contains only characters from the following set: {- + / * ( ) 0 1 >>>> 2 >>>>> 3 >>>>>> 4 >>>>>> 5 6 7 8 9 x p} >>>>>> - If it contains the character "p", it is accompanied by an >> explanation >>>>> of >>>>>> which specific Attribute's Value this character represents. The Range >>>> of >>>>>> this Attribute must only include finite numbers. >>>>>> >>>>>> During the Active stage, any Player may submit (to the Public Forum) >> an >>>>>> Input, which must be a single integer. The Gamemaster may, by >>>>> announcement >>>>>> to the Public Forum, Compute at any given time, provided that at least >>>> 1 >>>>>> rday has elapsed since he last Computed and since the MathFlag last >>>>> entered >>>>>> the Active Stage. The Gamemaster is obliged to Compute within 2 rdays >>>> of >>>>>> receiving Inputs from members of both teams. When the Gamemaster >>>>> Computes, >>>>>> he evaluates the Result of each team's Secret Expression using the >> last >>>>>> Input submitted by a member of the opposing team, as well as the >>>> current >>>>>> Value of the Attribute represented by the character "p" for each team >>>> (if >>>>>> relevant). The Gamemaster, when he Computes, must announce both the >>>> Input >>>>>> used and the Result of each team's Secret Expression to the Public >>>> Forum. >>>>>> During Computation, the Gamemaster must abide by the following >>>>> guidelines: >>>>>> - "-" represents subtraction, "+" represents addition, "*" represents >>>>>> multiplication, and "/" represents division. >>>>>> - mathematical order of operations must be followed, considering all >>>>> above >>>>>> operations and brackets. >>>>>> - "x" is to be replaced by the last Input submitted by a member of the >>>>>> opposing team. >>>>>> - "p" is to be replaced by the current Value of the Attribute >> specified >>>>> by >>>>>> the team having submitted the Secret Expression being evaluated. >>>>>> >>>>>> At any time during the Active Stage, any Player on either team may >>>> cause >>>>>> MathFlag to move to the Challenge Stage by announcement to the Public >>>>>> Forum. >>>>>> When this occurs, the Gamemaster must randomly compose a list of 3 >>>>> integers >>>>>> within the range [-1000,1000] and submit these to the Public Forum. >>>> These >>>>>> integers are known as Queries. Any Player from each team may submit, >> to >>>>> the >>>>>> Public Forum, a Guess that corresponds to each Query. At a time of his >>>>>> choosing, provided at least 2 rdays have passed since the Challenge >>>> Stage >>>>>> was last entered, OR each Query has been met with a Guess from each >>>> team, >>>>>> the Gamemaster may Compare the results. >>>>>> >>>>>> When he Compares, the Gamemaster evaluates the result of each team's >>>>> Secret >>>>>> Expression (exactly as when he Computes) using each individual Query >> as >>>>> an >>>>>> Input. He then compares this result to the Guess submitted by the >>>>> opposing >>>>>> team from the corresponding Query, the difference being known as the >>>>> Error >>>>>> for each individual Guess. >>>>>> >>>>>> If the sum of the three Errors for the team that caused the Challenge >>>>> Stage >>>>>> to begin is zero, all the Players on this team are Winners. The >>>> opposing >>>>>> team's Players are Losers. >>>>>> >>>>>> If this is not the case, but the sum of the three Errors for the other >>>>> team >>>>>> is zero, the Players on the other team are Winners, and the Players on >>>>> the >>>>>> team that caused the Challenge Stage to begin are Losers. >>>>>> >>>>>> If neither team has a cumulative Error of zero, MathFlag re-enters the >>>>>> Active Stage. If the cumulative Error of the team that last caused the >>>>>> Challenge Stage to begin is greater than that of the opposing team, no >>>>>> Player from the former team may submit an Input until the Gamemaster >>>> has >>>>>> Computed once more. >>>>>> >>>>>> If, at any time, the Attribute with a Value represented by "p" in a >>>>> team's >>>>>> Secret Expression ceases to be an Attribute, or if its Range ceases to >>>>>> include only finite numbers, this team's Players are Losers. Unless >>>> they >>>>>> simultaneously become Losers, the opposing team's Players are Winners. >>>>>> >>>>>> Whenever Winners and/or Losers are declared, MathFlag ends. >>>>>> >>>>>> When MathFlag ends, all Winners are awarded a Solar-Powered Pocket >>>>>> Calculator as a Trophy. >>>>>> }} >>>>>> } >>>>>> >>>>>> Billy Pilgrim >>>>>> _______________________________________________ >>>>>> spoon-business mailing list >>>>>> spoon-business@xxxxxxxxx >>>>>> http://lists.ellipsis.cx/mailman/listinfo/spoon-business >>>>>> >>>>> >>>>> -- >>>>> -Tyler >>>>> _______________________________________________ >>>>> spoon-discuss mailing list >>>>> spoon-discuss@xxxxxxxxx >>>>> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss >>>>> >>>> _______________________________________________ >>>> spoon-discuss mailing list >>>> spoon-discuss@xxxxxxxxx >>>> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss >>>> >>> >>> >> _______________________________________________ >> spoon-discuss mailing list >> spoon-discuss@xxxxxxxxx >> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss >> > > > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss