comex on Tue, 23 Sep 2008 08:23:38 -0700 (MST) |
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Re: [s-d] [s-b] Consultation: Consultation Answer Effects? |
On Mon, Sep 22, 2008 at 6:17 PM, Tyler <wisety@xxxxxxxxx> wrote: > Perhaps a game's ruleset can never define ways in which all disputes about > the same ruleset can be definitively resolved. If you need an example of > this, consider what would have happened had the two Woobleverses not been > resolved into one. It would have been an unresolved dispute, and only an > appeal to MetaRules could have helped. In short, there can > always arise paradoxes in Rulesets, such that one must use something outside > of the Ruleset to resolve them. In Agora, it's traditional to track multiple "quantum states" of the Ruleset when there's an ambiguity, but try to go through with the normal, Rules-defined CFJ system to resolve disputes, and people usually cooperate to keep the gamestates similar in the meantime. Which, although I haven't been paying attention to B, seems (from a search) to be what happened with the "Woobleverses". _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss