Tyler on Mon, 22 Sep 2008 15:17:39 -0700 (MST)


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Re: [s-d] [s-b] Consultation: Consultation Answer Effects?


Hmm. Thank you for that clarification BobTHJ. Now I suppose my Consultation
could just be Zotted if Wooble agrees. I personally believe that what allows
Answers to, as you say, "definitively set the past gamestate" is not any
part of the Rules, but a part of the MetaRule structure, the undefined
groundrules that govern games in general, the mystical realm to which
Consultations belong.

Perhaps a game's ruleset can never define ways in which all disputes about
the same ruleset can be definitively resolved. If you need an example of
this, consider what would have happened had the two Woobleverses not been
resolved into one. It would have been an unresolved dispute, and only an
appeal to MetaRules could have helped. In short, there can
always arise paradoxes in Rulesets, such that one must use something outside
of the Ruleset to resolve them.

Maybe our OCB should discuss this with Agora's Beast? ais, tell us if you
read this.

On Mon, Sep 22, 2008 at 2:47 PM, Roger Hicks <pidgepot@xxxxxxxxx> wrote:

>  On Mon, Sep 22, 2008 at 2:40 PM, Tyler <wisety@xxxxxxxxx> wrote:
> > I submit the following Consultation, and, as the MoQ, give it the number
> 129
> > and assign it to Priest Wooble:
> >
> > "Does a Priest's Answer of YES, NO, or PARADOX to a Consultation assigned
> to
> > him have any effect on the game after the Consultation has become
> pondered,
> > assuming there were not more claims of Inconsistency than claims of
> > Consistency?"
> >
> > Reasoning: "The Rule 18 says, in part, "The selected Priest shall find
> > inspiration in his knowledge of the Rules and, as a Game Action, Answer
> his
> > assigned Consultation YES, NO, or , in cases where neither of these two
> > answers can potentially be logically correct, PARADOX, causing it to
> become
> > Answered." However, the Rule does not explain what purpose the Answer
> > serves. I believe in the mystical realm to which Consultations belong,
> but I
> > don't entirely understand it."
> >
> The answer used to have bearing on future gameplay, but we removed
> that portion of the rule. Now their only effect is to definitively set
> the past gamestate. If any changes need to be made to present
> gamestate or rules adjustments for further play those should be
> completed as part of the Oracularity.
>
> BobTHJ
> _______________________________________________
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>



-- 
 -Tyler
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