Charles Schaefer on Tue, 20 May 2008 17:16:58 -0700 (MST) |
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Re: [s-d] Proto: New Field Match (Paprika) |
This is good. Just one question: what happens if someone submits a consultation regarding this field match? I am assuming that most of the ordained players will be interested in playing in the match, and therefore won't have access to all the information. 2008/5/19, Jamie Dallaire <bad.leprechaun@xxxxxxxxx>: > > So, I was already mulling this over in my head over the past few days and > its sending in conjunction with the (likely) end/destruction of the current > Field Match is mainly coincidental. > > This isn't even a near-proper write up of what this field match would > resemble, since a lot of the concept/rules/implementation is still left to > be discovered. But below is the main idea. Comments please! > > This field match requires a dedicated MoP (a sentient DM-type person or a > bot on some secure server). It also requires no single public display, but > rather as many regularly-updated private displays as there are players. > > In this field match, each player is, at any given moment, either Awake or > in > Dream. This could be determined randomly for each day, for example, or > fluctuate according to some secret mathematical function. The waking state > of different players is not synchronized. Players are never actually told > whether they are awake or not. > > The "real", platonic state of the field is only ever affected by possible > field actions and by invokable actions taken by Awake players. > > When a player is Awake, he perceives (in his private display) field actions > and invokable actions taken by other awake players, who are affecting > "reality". He also perceives his own invokable actions as happening. When a > player is Dreaming, he perceives his own invokable actions as happening, as > well as possibly some randomly-generated field actions as well as the > invokable actions taken by other Dreaming players (yes, the dreams of > various players interact). > > Any actions that are taken and should be reflected in someone's private > display but are incoherent with his current display are not reflected in > it, > as if they never happened. OR we could make it even weirder and have > whatever was already there and made the action incoherent eliminated. > > In order to reduce such incoherence to a minimum and to preserve the > secrecy > about real vs imagined gamestates, i think the game requires the following: > - make moves happen relative to the player, rather than to absolute board > coordinates. e.g. move 3 spaces forward, not move to (4,7). This way it's > conceivable that the player can *actually* be in a different spot from > where > he sees himself as being. > - field match is completely independent of everything else that happens in > B > Nomic. i.e. no tie ins to mackerel or points or anything, otherwise one > might be able to tell which actions really happen and which don't. > - seeing the other players themselves on the field (assuming each person > has > an avatar of some sort and moves around, which doesn't have to be the case) > could in one way facilitate the task of determining which state one is in > at > any given time. whoever is seen to have made a move is clearly in the same > state as the perceiver. e.g. both in dream or both waking. Alternatively, > we > could hide the avatars from each other and not reveal which player caused > any other effect on the board to change, which would further > isolate/confuse > people if that's what we want. > > So what kind of game would it be? honestly doesn't matter to me so much as > the dream-waking dimension of it at this point. > > The dream-waking dimension, if the game is designed right, should mean that > the actual platonic state of the game, the one on which it would be > extremely useful to have a grasp in order to be able to WIN the game, may > only be truly reachable through careful consultation with other players and > comparison of the gamestate perceived by each one. > > Here's the game I envision currently, thought it could be any number of > other game types: Players's avatars initially stand near the bottom of a > longish field. The way to win is to be the first to get one's own avatar to > the top of the field (and you can't just come out the bottom of that field > and arrive on top :-p). > > Each turn of the field (perhaps automatic every 24 or 48 hours or > something) > each player is either awake or dreaming and may make a single move. The > move > can be to move one's avatar to an adjacent square (using directions, not > absolute coordinates). The move may also be one that aims at interacting > with other players in some fashion, or at setting down obstacles/boosts on > the way to the finish line. > e.g. > - move one space in a chosen direction. > - leapfrog off a buddy standing in front of you and move several spaces up. > - shoot a freeze-ray that extends 3 tiles to the [chosen direction]. anyone > hit by it won't be able to make a move for the 2 next turns. > - dig a hole immediately behind you. it's permanently there and whoever > falls in has to start over at the bottom of the board. > - build a wall that can't actually be crossed and has to be gone around. > etc.etc.etc. > > Certain obstacles or helpers (snakes, chutes, ladders, catapults, etc.) > could already exist on the board when the game starts. Maybe permanent, > maybe removeable somehow. > > Suppose I'm standing at tile 1 (horizontal), 1 (vertical) to start the > game. > And my moves, states, and other events are as follows, here's an idea of > what my perceived and actual states could be: > > MOVE 1 : (WAKING) move one diagonal space up-right > PERCEIVED : I'm on (2,2) > REALITY: I'm on (2,2) > MOVE 2 : (DREAM) move one space up > PERCEIVED : I'm on (2,3) > REALITY: I'm on (2,2) > MOVE 3 : (WAKING) shoot freeze-ray to my right > PERCEIVED : I'm on (2,3) and I've hit Hose, who is now frozen for > several turns > REALITY : I'm on (2,2) and didn't hit Hose (who I perceived as on > (3,3) but who was actually on (3,1) at this point), and so he is behind but > not frozen > MOVE 4 : (WAKING) leapfrog off avatar in front of me > PERCEIVED : I'm now on (2,5) > REALITY : I'm on (2,4). I actually did leap frog over that guy in > front of me, even though I thought we were respectively at (2,3) and (2,4) > but we were really at (2,2) and (2,3) because, during my dream turn earlier > I saw him moving forward but he was actually in a dream. > MOVE 5: (DREAM) move forward one spot > PERCEIVED : Shit man, someone before me on the priority list dug a > hole there. I'm back to (1,1) > REALITY : OK So I didn't "really" move, and he didn't "really" dig > that hole since he was dreaming too. I'm still on (2,4) > > etc. > > Consultation with other players, especially with notes about who I saw move > (has to be in the same state I am) and who I didn't see move (either just > didn't move or moved in a different state) would help me a good bit in > determining the actual game state. > > But will we be able to tell which state is dream, and which is reality? > > Does this seem appealing? > > BP > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss