Jamie Dallaire on Mon, 19 May 2008 13:07:33 -0700 (MST) |
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[s-d] Proto: New Field Match (Paprika) |
So, I was already mulling this over in my head over the past few days and its sending in conjunction with the (likely) end/destruction of the current Field Match is mainly coincidental. This isn't even a near-proper write up of what this field match would resemble, since a lot of the concept/rules/implementation is still left to be discovered. But below is the main idea. Comments please! This field match requires a dedicated MoP (a sentient DM-type person or a bot on some secure server). It also requires no single public display, but rather as many regularly-updated private displays as there are players. In this field match, each player is, at any given moment, either Awake or in Dream. This could be determined randomly for each day, for example, or fluctuate according to some secret mathematical function. The waking state of different players is not synchronized. Players are never actually told whether they are awake or not. The "real", platonic state of the field is only ever affected by possible field actions and by invokable actions taken by Awake players. When a player is Awake, he perceives (in his private display) field actions and invokable actions taken by other awake players, who are affecting "reality". He also perceives his own invokable actions as happening. When a player is Dreaming, he perceives his own invokable actions as happening, as well as possibly some randomly-generated field actions as well as the invokable actions taken by other Dreaming players (yes, the dreams of various players interact). Any actions that are taken and should be reflected in someone's private display but are incoherent with his current display are not reflected in it, as if they never happened. OR we could make it even weirder and have whatever was already there and made the action incoherent eliminated. In order to reduce such incoherence to a minimum and to preserve the secrecy about real vs imagined gamestates, i think the game requires the following: - make moves happen relative to the player, rather than to absolute board coordinates. e.g. move 3 spaces forward, not move to (4,7). This way it's conceivable that the player can *actually* be in a different spot from where he sees himself as being. - field match is completely independent of everything else that happens in B Nomic. i.e. no tie ins to mackerel or points or anything, otherwise one might be able to tell which actions really happen and which don't. - seeing the other players themselves on the field (assuming each person has an avatar of some sort and moves around, which doesn't have to be the case) could in one way facilitate the task of determining which state one is in at any given time. whoever is seen to have made a move is clearly in the same state as the perceiver. e.g. both in dream or both waking. Alternatively, we could hide the avatars from each other and not reveal which player caused any other effect on the board to change, which would further isolate/confuse people if that's what we want. So what kind of game would it be? honestly doesn't matter to me so much as the dream-waking dimension of it at this point. The dream-waking dimension, if the game is designed right, should mean that the actual platonic state of the game, the one on which it would be extremely useful to have a grasp in order to be able to WIN the game, may only be truly reachable through careful consultation with other players and comparison of the gamestate perceived by each one. Here's the game I envision currently, thought it could be any number of other game types: Players's avatars initially stand near the bottom of a longish field. The way to win is to be the first to get one's own avatar to the top of the field (and you can't just come out the bottom of that field and arrive on top :-p). Each turn of the field (perhaps automatic every 24 or 48 hours or something) each player is either awake or dreaming and may make a single move. The move can be to move one's avatar to an adjacent square (using directions, not absolute coordinates). The move may also be one that aims at interacting with other players in some fashion, or at setting down obstacles/boosts on the way to the finish line. e.g. - move one space in a chosen direction. - leapfrog off a buddy standing in front of you and move several spaces up. - shoot a freeze-ray that extends 3 tiles to the [chosen direction]. anyone hit by it won't be able to make a move for the 2 next turns. - dig a hole immediately behind you. it's permanently there and whoever falls in has to start over at the bottom of the board. - build a wall that can't actually be crossed and has to be gone around. etc.etc.etc. Certain obstacles or helpers (snakes, chutes, ladders, catapults, etc.) could already exist on the board when the game starts. Maybe permanent, maybe removeable somehow. Suppose I'm standing at tile 1 (horizontal), 1 (vertical) to start the game. And my moves, states, and other events are as follows, here's an idea of what my perceived and actual states could be: MOVE 1 : (WAKING) move one diagonal space up-right PERCEIVED : I'm on (2,2) REALITY: I'm on (2,2) MOVE 2 : (DREAM) move one space up PERCEIVED : I'm on (2,3) REALITY: I'm on (2,2) MOVE 3 : (WAKING) shoot freeze-ray to my right PERCEIVED : I'm on (2,3) and I've hit Hose, who is now frozen for several turns REALITY : I'm on (2,2) and didn't hit Hose (who I perceived as on (3,3) but who was actually on (3,1) at this point), and so he is behind but not frozen MOVE 4 : (WAKING) leapfrog off avatar in front of me PERCEIVED : I'm now on (2,5) REALITY : I'm on (2,4). I actually did leap frog over that guy in front of me, even though I thought we were respectively at (2,3) and (2,4) but we were really at (2,2) and (2,3) because, during my dream turn earlier I saw him moving forward but he was actually in a dream. MOVE 5: (DREAM) move forward one spot PERCEIVED : Shit man, someone before me on the priority list dug a hole there. I'm back to (1,1) REALITY : OK So I didn't "really" move, and he didn't "really" dig that hole since he was dreaming too. I'm still on (2,4) etc. Consultation with other players, especially with notes about who I saw move (has to be in the same state I am) and who I didn't see move (either just didn't move or moved in a different state) would help me a good bit in determining the actual game state. But will we be able to tell which state is dream, and which is reality? Does this seem appealing? BP _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss