Roger Hicks on Sat, 12 Jan 2008 02:09:58 +0100 (CET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] Proposal: Think Locally, Act Globally |
On Jan 11, 2008 5:44 PM, Mike McGann <mike.mcgann@xxxxxxxxx> wrote: > I submit the following Proposal, titled "Think Locally, Act Globally": > > [[ > This is an attempt to remove boilerplate text from the devices and > blueprints and to replace it with properties. > ]] > Great idea! > {{ > A device may have powers. Each power consists of: > > * An Effect: what happens when the power is used; and > * A Trigger: something that must happen to trigger the effect; and > * Zero or more Conditions: things that must be true for the effect > to take place; and > * Zero or more Properties. > > The rule or rules defining a device detail the powers associated with it. > }} Do we really need separate conditions? can't these be specified as part of the Trigger? > If a device has the RPG Property, the owner of the device can only use > the powers of the device if he is not Dead. If this power targets > another Player, the target Player must be Alive. If this power targets > a group of Players, only Players that are Alive are affected by this > power. > Alternate wording for the last sentence: "Any player which is not Alive may is immune to the effects of a device with the RPG Property unless an effect specifically specifies that it effects a Dead player." The last clause is there in case we have any necromancy devices. BobTHJ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss